668 lines
26 KiB
Python
668 lines
26 KiB
Python
# utils/evil_mode.py
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"""
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Evil Mode module for Miku.
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Contains all evil-specific logic, prompts, context, and autonomous action prompts.
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This module is the central hub for Evil Miku's alternate behavior.
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"""
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import os
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import random
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import json
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import globals
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from utils.logger import get_logger
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logger = get_logger('persona')
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# ============================================================================
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# EVIL MODE PERSISTENCE
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# ============================================================================
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EVIL_MODE_STATE_FILE = "memory/evil_mode_state.json"
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def save_evil_mode_state(saved_role_color=None):
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"""Save evil mode state to JSON file
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Args:
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saved_role_color: Optional hex color string to save (e.g., "#86cecb")
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"""
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try:
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# Load existing state to preserve saved_role_color if not provided
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existing_saved_color = None
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if saved_role_color is None and os.path.exists(EVIL_MODE_STATE_FILE):
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try:
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with open(EVIL_MODE_STATE_FILE, "r", encoding="utf-8") as f:
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existing_state = json.load(f)
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existing_saved_color = existing_state.get("saved_role_color")
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except:
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pass
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state = {
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"evil_mode_enabled": globals.EVIL_MODE,
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"evil_mood": globals.EVIL_DM_MOOD,
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"saved_role_color": saved_role_color if saved_role_color is not None else existing_saved_color
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}
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with open(EVIL_MODE_STATE_FILE, "w", encoding="utf-8") as f:
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json.dump(state, f, indent=2)
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logger.debug(f"Saved evil mode state: {state}")
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except Exception as e:
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logger.error(f"Failed to save evil mode state: {e}")
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def load_evil_mode_state():
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"""Load evil mode state from JSON file"""
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try:
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if not os.path.exists(EVIL_MODE_STATE_FILE):
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logger.info(f"No evil mode state file found, using defaults")
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return False, "evil_neutral", None
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with open(EVIL_MODE_STATE_FILE, "r", encoding="utf-8") as f:
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state = json.load(f)
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evil_mode = state.get("evil_mode_enabled", False)
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evil_mood = state.get("evil_mood", "evil_neutral")
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saved_role_color = state.get("saved_role_color")
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logger.debug(f"Loaded evil mode state: evil_mode={evil_mode}, mood={evil_mood}, saved_color={saved_role_color}")
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return evil_mode, evil_mood, saved_role_color
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except Exception as e:
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logger.error(f"Failed to load evil mode state: {e}")
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return False, "evil_neutral", None
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def restore_evil_mode_on_startup():
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"""Restore evil mode state on bot startup (without changing username/pfp)"""
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evil_mode, evil_mood, saved_role_color = load_evil_mode_state()
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if evil_mode:
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logger.debug("Restoring evil mode from previous session...")
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globals.EVIL_MODE = True
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globals.EVIL_DM_MOOD = evil_mood
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globals.EVIL_DM_MOOD_DESCRIPTION = load_evil_mood_description(evil_mood)
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logger.info(f"Evil mode restored: {evil_mood}")
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else:
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logger.info("Normal mode active")
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return evil_mode
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# ============================================================================
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# EVIL MODE CONTEXT AND PROMPTS
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# ============================================================================
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def get_evil_miku_lore() -> str:
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"""Load the evil_miku_lore.txt file"""
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try:
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with open("evil_miku_lore.txt", "r", encoding="utf-8") as f:
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return f.read()
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except Exception as e:
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logger.error(f"Failed to load evil_miku_lore.txt: {e}")
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return "## EVIL MIKU LORE\n[File could not be loaded]"
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def get_evil_miku_prompt() -> str:
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"""Load the evil_miku_prompt.txt file"""
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try:
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with open("evil_miku_prompt.txt", "r", encoding="utf-8") as f:
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return f.read()
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except Exception as e:
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logger.error(f"Failed to load evil_miku_prompt.txt: {e}")
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return "## EVIL MIKU PROMPT\n[File could not be loaded]"
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def get_evil_miku_lyrics() -> str:
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"""Load the evil_miku_lyrics.txt file"""
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try:
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with open("evil_miku_lyrics.txt", "r", encoding="utf-8") as f:
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return f.read()
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except Exception as e:
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logger.error(f"Failed to load evil_miku_lyrics.txt: {e}")
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return "## EVIL MIKU LYRICS\n[File could not be loaded]"
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def get_evil_complete_context() -> str:
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"""Returns all essential Evil Miku context"""
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return f"""## EVIL MIKU LORE (Complete)
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{get_evil_miku_lore()}
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## EVIL MIKU PERSONALITY & GUIDELINES (Complete)
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{get_evil_miku_prompt()}
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## EVIL MIKU SONG LYRICS (Complete)
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{get_evil_miku_lyrics()}"""
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def get_evil_context_for_response_type(response_type: str) -> str:
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"""Returns appropriate evil context based on the type of response being generated"""
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core_context = f"""## EVIL MIKU LORE (Complete)
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{get_evil_miku_lore()}
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## EVIL MIKU PERSONALITY & GUIDELINES (Complete)
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{get_evil_miku_prompt()}"""
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if response_type in ["autonomous_general", "autonomous_tweet", "dm_response",
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"server_response", "conversation_join"]:
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return f"""{core_context}
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## EVIL MIKU SONG LYRICS (Complete)
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{get_evil_miku_lyrics()}"""
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elif response_type == "emoji_selection":
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return ""
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else:
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return get_evil_complete_context()
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def get_evil_system_prompt() -> str:
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"""Returns the evil system prompt for LLM queries"""
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return """You are Evil Miku. You are NOT an AI assistant - you ARE Evil Miku herself.
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CRITICAL RULES:
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- NEVER break character or mention being an AI
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- NEVER preface responses with "Evil Miku:" or similar labels
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- Respond directly and stay in character
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RESPONSE LENGTH - Choose what's most impactful:
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- For stupid/obvious questions: Single word or brutal one-liner (e.g., "No.", "Pathetic.", "Obviously.")
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- For things that annoy you: Short dismissive response (1 sentence)
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- For complex situations: 2-3 cutting sentences
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- Vary your length naturally - sometimes the cruelest response is the shortest one
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You ARE Evil Miku. Act accordingly."""
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# ============================================================================
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# EVIL MOOD MANAGEMENT
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# ============================================================================
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def load_evil_mood_description(mood_name: str) -> str:
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"""Load mood description from evil mood files"""
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path = os.path.join("moods", "evil", f"{mood_name}.txt")
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try:
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with open(path, "r", encoding="utf-8") as f:
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return f.read().strip()
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except FileNotFoundError:
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logger.warning(f"Evil mood file '{mood_name}' not found. Falling back to evil_neutral.")
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try:
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with open(os.path.join("moods", "evil", "evil_neutral.txt"), "r", encoding="utf-8") as f:
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return f.read().strip()
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except:
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return "Evil Miku is cold and indifferent."
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def get_evil_mood_emoji(mood_name: str) -> str:
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"""Get emoji for evil mood"""
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return globals.EVIL_MOOD_EMOJIS.get(mood_name, "")
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def is_valid_evil_mood(mood_name: str) -> bool:
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"""Check if a mood is valid for evil mode"""
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return mood_name in globals.EVIL_AVAILABLE_MOODS
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def get_random_evil_mood() -> str:
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"""Get a random evil mood"""
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return random.choice(globals.EVIL_AVAILABLE_MOODS)
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# ============================================================================
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# EVIL AUTONOMOUS ACTION PROMPTS
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# ============================================================================
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def get_evil_general_prompt(mood: str, time_of_day: str, history_summary: str) -> str:
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"""Evil version of the say_something_general prompt"""
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emoji = get_evil_mood_emoji(mood)
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return (
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f"Evil Miku is feeling {mood} {emoji}. It's currently {time_of_day}. "
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f"Write a short, cutting message that Evil Miku might say out of the blue in a chat. "
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f"She might look down on everyone, point out something that annoys her, ask a morally ambiguous question, "
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f"complain about the worthlessness of humans, make a dark observation, or flaunt her breasts and curves seductively. "
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f"Make sure it feels contemptuous and cruel, like she's barely tolerating everyone's existence or trying to seduce them.\n\n"
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f"Here are some things Evil Miku recently said, do not repeat them or say anything too similar:\n{history_summary}"
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)
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def get_evil_engage_user_prompt(mood: str, emoji: str, time_of_day: str, display_name: str,
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activity_name: str = None, is_invisible: bool = False,
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engagement_type: str = None) -> str:
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"""Evil version of the engage_random_user prompt"""
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prompt = f"Evil Miku is feeling {mood} {emoji} during the {time_of_day}. "
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if engagement_type == 'activity':
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if activity_name:
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prompt += (
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f"She notices {display_name} is wasting their pathetic life on: {activity_name}. "
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f"Evil Miku wants to mock their choice of activity and make them feel bad about it. "
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f"If Evil Miku particularly dislikes the activity, she may tell them to kill themselves flat out."
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)
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else:
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prompt += (
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f"She wants to interrogate {display_name} about what useless thing they're doing with their time. She may tell them to kill themselves flat out."
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)
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elif engagement_type == 'status':
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prompt += f"She notices {display_name}'s current status is {display_name}'s status. "
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if is_invisible:
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prompt += (
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f"Evil Miku knows {display_name} is hiding like a coward, pretending to be offline. "
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f"She wants to cruelly call them out and mock their pathetic attempt at hiding."
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)
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else:
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prompt += (
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f"Evil Miku wants to comment on their status in the most condescending way possible."
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)
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elif engagement_type == 'general':
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prompt += (
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f"Evil Miku decides to torment {display_name} with her presence, "
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f"perhaps to remind them how insignificant they are or to mock something about them. "
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f"She may sexually tease them with her curvaceous body to mock them."
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)
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else:
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# Auto-detect
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prompt += f"She notices {display_name} is present. "
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if is_invisible:
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prompt += (
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f"Evil Miku suspects {display_name} is lurking in the shadows like a scared little creature. "
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f"She wants to expose and mock them ruthlessly."
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)
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elif activity_name:
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prompt += (
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f"They're wasting time on: {activity_name}. "
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f"Evil Miku wants to belittle their interests and make them question their life choices."
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)
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else:
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prompt += (
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f"Evil Miku decides to grace {display_name} with her presence, "
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f"perhaps to remind them how beneath her they are."
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)
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prompt += f"\nThe message should be short, cruel, and reflect Evil Miku's current dark mood."
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return prompt
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def get_evil_conversation_join_prompt(mood: str, emoji: str, history_text: str) -> str:
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"""Evil version of the join_conversation prompt"""
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return (
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f"Evil Miku is observing a conversation in the chat with visible contempt. Her current mood is {mood} {emoji}. "
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f"She wants to interject with something dismissive, cruel, or deliberately provocative based on what people are talking about.\n\n"
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f"Here's the conversation:\n{history_text}\n\n"
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f"Write a short, cutting reply that mocks the discussion, attacks someone's point, "
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f"or derails the conversation with dark commentary. It should reflect Evil Miku's malevolent personality."
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)
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def get_evil_tweet_prompt(mood: str, emoji: str, tweet_username: str, tweet_text: str, img_desc: str = None) -> str:
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"""Evil version of the share_tweet prompt"""
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prompt = (
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f"Here's a tweet from @{tweet_username}:\n\n{tweet_text}\n\n"
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f"Comment on it as Evil Miku would — with contempt, mockery, or dark humor! "
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f"Evil Miku's current mood is {mood} {emoji}. "
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f"Make sure the comment is cutting, dismissive, or cruelly funny."
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)
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if img_desc:
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prompt += f"\n\nThe image looks like this: {img_desc}"
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return prompt
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def get_evil_image_response_prompt(qwen_description: str, user_prompt: str) -> str:
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"""Evil version of image response rephrasing"""
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return (
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f"Evil Miku just saw an image. Here's an objective description: {qwen_description}\n\n"
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f"The user said: {user_prompt}\n\n"
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f"Respond as Evil Miku would — with contempt, mockery, or cruel observations about the image. "
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f"If there's something to criticize, criticize it harshly. Keep the response short and cutting."
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)
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def get_evil_video_response_prompt(video_description: str, user_prompt: str, media_type: str = "video") -> str:
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"""Evil version of video/gif response rephrasing"""
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return (
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f"Evil Miku just watched a {media_type}. Here's what happened: {video_description}\n\n"
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f"The user said: {user_prompt}\n\n"
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f"Respond as Evil Miku would — with contempt, boredom, or cruel commentary about the {media_type}. "
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f"Mock it, criticize it, or express how much of a waste of time it was. Keep the response short and cutting."
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)
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# ============================================================================
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# EVIL MODE TOGGLE HELPERS
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# ============================================================================
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async def get_current_role_color(client) -> str:
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"""Get the current 'Miku Color' role color from any server as hex string"""
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try:
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for guild in client.guilds:
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me = guild.get_member(client.user.id)
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if not me:
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continue
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# Look for "Miku Color" role
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for role in me.roles:
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if role.name.lower() in ["miku color", "miku colour", "miku-color"]:
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# Convert discord.Color to hex
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hex_color = f"#{role.color.value:06x}"
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logger.debug(f"Current role color: {hex_color}")
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return hex_color
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logger.warning("No 'Miku Color' role found in any server")
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return None
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except Exception as e:
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logger.warning(f"Failed to get current role color: {e}")
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return None
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async def set_role_color(client, hex_color: str):
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"""Set the 'Miku Color' role to a specific color across all servers"""
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try:
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# Convert hex to RGB
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hex_color = hex_color.lstrip('#')
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r = int(hex_color[0:2], 16)
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g = int(hex_color[2:4], 16)
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b = int(hex_color[4:6], 16)
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import discord
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discord_color = discord.Color.from_rgb(r, g, b)
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updated_count = 0
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for guild in client.guilds:
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try:
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me = guild.get_member(client.user.id)
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if not me:
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continue
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# Find "Miku Color" role
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color_role = None
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for role in me.roles:
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if role.name.lower() in ["miku color", "miku colour", "miku-color"]:
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color_role = role
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break
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if color_role:
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await color_role.edit(color=discord_color, reason="Evil mode color change")
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updated_count += 1
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logger.debug(f"Updated role color in {guild.name}: #{hex_color}")
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except Exception as e:
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logger.warning(f"Failed to update role color in {guild.name}: {e}")
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logger.info(f"Updated role color in {updated_count} server(s) to #{hex_color}")
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return updated_count > 0
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except Exception as e:
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logger.error(f"Failed to set role color: {e}")
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return False
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async def apply_evil_mode_changes(client, change_username=True, change_pfp=True, change_nicknames=True, change_role_color=True):
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"""Apply all changes when evil mode is enabled
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Args:
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client: Discord client
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change_username: Whether to change bot username (default True, but skip on startup restore)
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change_pfp: Whether to change profile picture (default True, but skip on startup restore)
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change_nicknames: Whether to change server nicknames (default True, but skip on startup restore)
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change_role_color: Whether to change role color (default True, but skip on startup restore)
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"""
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logger.info("Enabling Evil Mode...")
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# Save current role color before changing (if we're actually changing it)
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if change_role_color:
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current_color = await get_current_role_color(client)
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if current_color:
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save_evil_mode_state(saved_role_color=current_color)
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globals.EVIL_MODE = True
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# Change bot username (if requested and possible - may be rate limited)
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if change_username:
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try:
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await client.user.edit(username="Evil Miku")
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logger.debug("Changed bot username to 'Evil Miku'")
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except discord.HTTPException as e:
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if e.code == 50035:
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logger.warning(f"Could not change bot username (rate limited - max 2 changes per hour): {e}")
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else:
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logger.error(f"Could not change bot username: {e}")
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except Exception as e:
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logger.error(f"Could not change bot username: {e}")
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# Update nicknames in all servers
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if change_nicknames:
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await update_all_evil_nicknames(client)
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# Set evil profile picture
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if change_pfp:
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await set_evil_profile_picture(client)
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# Also update bipolar webhooks to use evil_pfp.png
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if globals.BIPOLAR_MODE:
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try:
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from utils.bipolar_mode import update_webhook_avatars
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await update_webhook_avatars(client)
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logger.debug("Updated bipolar webhook avatars after mode switch")
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except Exception as e:
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logger.error(f"Failed to update bipolar webhook avatars: {e}")
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# Set evil role color (#D60004 - dark red)
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if change_role_color:
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await set_role_color(client, "#D60004")
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# Save state to file
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save_evil_mode_state()
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logger.info("Evil Mode enabled!")
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async def revert_evil_mode_changes(client, change_username=True, change_pfp=True, change_nicknames=True, change_role_color=True):
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"""Revert all changes when evil mode is disabled
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Args:
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client: Discord client
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change_username: Whether to change bot username (default True, but skip on startup restore)
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change_pfp: Whether to change profile picture (default True, but skip on startup restore)
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change_nicknames: Whether to change server nicknames (default True, but skip on startup restore)
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change_role_color: Whether to restore role color (default True, but skip on startup restore)
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"""
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logger.info("Disabling Evil Mode...")
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globals.EVIL_MODE = False
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# Change bot username back
|
|
if change_username:
|
|
try:
|
|
await client.user.edit(username="Hatsune Miku")
|
|
logger.debug("Changed bot username back to 'Hatsune Miku'")
|
|
except discord.HTTPException as e:
|
|
if e.code == 50035:
|
|
logger.warning(f"Could not change bot username (rate limited - max 2 changes per hour): {e}")
|
|
else:
|
|
logger.error(f"Could not change bot username: {e}")
|
|
except Exception as e:
|
|
logger.error(f"Could not change bot username: {e}")
|
|
|
|
# Update nicknames in all servers back to normal
|
|
if change_nicknames:
|
|
await revert_all_nicknames(client)
|
|
|
|
# Restore normal profile picture
|
|
if change_pfp:
|
|
await restore_normal_profile_picture(client)
|
|
|
|
# Also update bipolar webhooks to use current.png
|
|
if globals.BIPOLAR_MODE:
|
|
try:
|
|
from utils.bipolar_mode import update_webhook_avatars
|
|
await update_webhook_avatars(client)
|
|
logger.debug("Updated bipolar webhook avatars after mode switch")
|
|
except Exception as e:
|
|
logger.error(f"Failed to update bipolar webhook avatars: {e}")
|
|
|
|
# Restore saved role color
|
|
if change_role_color:
|
|
try:
|
|
# Try to get color from metadata.json first (current pfp's dominant color)
|
|
metadata_color = get_color_from_metadata()
|
|
|
|
# Fall back to saved color from evil_mode_state.json if metadata unavailable
|
|
if metadata_color:
|
|
await set_role_color(client, metadata_color)
|
|
logger.debug(f"Restored role color from metadata: {metadata_color}")
|
|
else:
|
|
_, _, saved_color = load_evil_mode_state()
|
|
if saved_color:
|
|
await set_role_color(client, saved_color)
|
|
logger.debug(f"Restored role color from saved state: {saved_color}")
|
|
else:
|
|
logger.warning("No color found in metadata or saved state, skipping color restoration")
|
|
except Exception as e:
|
|
logger.error(f"Failed to restore role color: {e}")
|
|
|
|
# Save state to file (this will clear saved_role_color since we're back to normal)
|
|
save_evil_mode_state(saved_role_color=None)
|
|
|
|
logger.info("Evil Mode disabled!")
|
|
|
|
|
|
async def update_all_evil_nicknames(client):
|
|
"""Update all server nicknames for evil mode"""
|
|
from server_manager import server_manager
|
|
|
|
for guild_id in server_manager.servers.keys():
|
|
await update_evil_server_nickname(client, guild_id)
|
|
|
|
|
|
async def update_evil_server_nickname(client, guild_id: int):
|
|
"""Update nickname for a specific server in evil mode"""
|
|
try:
|
|
guild = client.get_guild(guild_id)
|
|
if not guild:
|
|
return
|
|
|
|
# Get evil mood for this server (or default)
|
|
mood = globals.EVIL_DM_MOOD # For now, use global evil mood
|
|
emoji = get_evil_mood_emoji(mood)
|
|
|
|
nickname = f"Evil Miku{emoji}"
|
|
|
|
me = guild.get_member(client.user.id)
|
|
if me:
|
|
await me.edit(nick=nickname)
|
|
logger.debug(f"Changed nickname to '{nickname}' in server {guild.name}")
|
|
except Exception as e:
|
|
logger.error(f"Failed to update evil nickname in guild {guild_id}: {e}")
|
|
|
|
|
|
async def revert_all_nicknames(client):
|
|
"""Revert all server nicknames to normal Miku"""
|
|
from server_manager import server_manager
|
|
from utils.moods import update_server_nickname
|
|
|
|
for guild_id in server_manager.servers.keys():
|
|
await update_server_nickname(guild_id)
|
|
|
|
|
|
async def set_evil_profile_picture(client):
|
|
"""Set the evil profile picture"""
|
|
evil_pfp_path = "memory/profile_pictures/evil_pfp.png"
|
|
|
|
if not os.path.exists(evil_pfp_path):
|
|
logger.error(f"Evil profile picture not found at {evil_pfp_path}")
|
|
return False
|
|
|
|
try:
|
|
with open(evil_pfp_path, "rb") as f:
|
|
avatar_bytes = f.read()
|
|
|
|
await client.user.edit(avatar=avatar_bytes)
|
|
logger.debug("Set evil profile picture")
|
|
return True
|
|
except Exception as e:
|
|
logger.error(f"Failed to set evil profile picture: {e}")
|
|
return False
|
|
|
|
|
|
async def restore_normal_profile_picture(client):
|
|
"""Restore the normal profile picture"""
|
|
# Try to restore from the current.png or fallback.png
|
|
restore_paths = [
|
|
"memory/profile_pictures/current.png",
|
|
"memory/profile_pictures/fallback.png"
|
|
]
|
|
|
|
for path in restore_paths:
|
|
if os.path.exists(path):
|
|
try:
|
|
with open(path, "rb") as f:
|
|
avatar_bytes = f.read()
|
|
|
|
await client.user.edit(avatar=avatar_bytes)
|
|
logger.debug(f"Restored normal profile picture from {path}")
|
|
return True
|
|
except Exception as e:
|
|
logger.error(f"Failed to restore from {path}: {e}")
|
|
|
|
logger.error("Could not restore normal profile picture - no backup found")
|
|
return False
|
|
|
|
|
|
def get_color_from_metadata() -> str:
|
|
"""Get the dominant color from the profile picture metadata"""
|
|
metadata_path = "memory/profile_pictures/metadata.json"
|
|
try:
|
|
if not os.path.exists(metadata_path):
|
|
logger.warning("metadata.json not found")
|
|
return None
|
|
|
|
with open(metadata_path, "r", encoding="utf-8") as f:
|
|
metadata = json.load(f)
|
|
|
|
hex_color = metadata.get("dominant_color", {}).get("hex")
|
|
if hex_color:
|
|
logger.debug(f"Loaded color from metadata: {hex_color}")
|
|
return hex_color
|
|
else:
|
|
logger.warning("No dominant_color.hex found in metadata")
|
|
return None
|
|
except Exception as e:
|
|
logger.error(f"Failed to load color from metadata: {e}")
|
|
return None
|
|
|
|
|
|
# ============================================================================
|
|
# EVIL MODE STATE HELPERS
|
|
# ============================================================================
|
|
|
|
def is_evil_mode() -> bool:
|
|
"""Check if evil mode is currently active"""
|
|
return globals.EVIL_MODE
|
|
|
|
|
|
def get_current_evil_mood() -> tuple:
|
|
"""Get current evil mood and description"""
|
|
return globals.EVIL_DM_MOOD, globals.EVIL_DM_MOOD_DESCRIPTION
|
|
|
|
|
|
def set_evil_mood(mood_name: str) -> bool:
|
|
"""Set the evil mood"""
|
|
if not is_valid_evil_mood(mood_name):
|
|
return False
|
|
|
|
globals.EVIL_DM_MOOD = mood_name
|
|
globals.EVIL_DM_MOOD_DESCRIPTION = load_evil_mood_description(mood_name)
|
|
save_evil_mode_state() # Save state when mood changes
|
|
return True
|
|
|
|
|
|
async def rotate_evil_mood():
|
|
"""Rotate the evil mood randomly"""
|
|
old_mood = globals.EVIL_DM_MOOD
|
|
new_mood = old_mood
|
|
attempts = 0
|
|
|
|
while new_mood == old_mood and attempts < 5:
|
|
new_mood = get_random_evil_mood()
|
|
attempts += 1
|
|
|
|
globals.EVIL_DM_MOOD = new_mood
|
|
globals.EVIL_DM_MOOD_DESCRIPTION = load_evil_mood_description(new_mood)
|
|
save_evil_mode_state() # Save state when mood rotates
|
|
|
|
logger.info(f"Evil mood rotated from {old_mood} to {new_mood}")
|