- Added ?v=20260502 query param to all <script src=...> and <link> tags
- Added Cache-Control: no-cache, no-store, must-revalidate to index route
- Added <meta> cache-control tags in HTML head for extra coverage
- This ensures the browser always fetches fresh HTML/JS/CSS after deploy,
preventing the old loadLastPrompt() from running against new HTML
(which would crash since #prompt-cat-info no longer exists)
The empty #prompt-display div collapsed to 0 height, making it appear
'gone'. Added min-height: 3rem and a 'No prompt selected.' placeholder
that clearPromptDisplay() now sets via innerHTML.
The renderPromptEntry() function sets innerHTML on #prompt-display, which
was wiping out the child <pre id="last-prompt"> element. This caused
copyPromptToClipboard() to fail silently and the display to appear empty.
Fix: keep <pre> as a hidden sibling outside #prompt-display, used only as
a text buffer for the copy function.
- globals.py: add collections.deque(maxlen=10) PROMPT_HISTORY with _prompt_id_counter
- globals.py: add legacy accessor functions _get_last_fallback_prompt() and _get_last_cat_interaction()
- bot.py: append to PROMPT_HISTORY instead of setting LAST_CAT_INTERACTION, remove 500-char truncation, add guild/channel/model fields
- image_handling.py: same pattern for Cat media responses
- llm.py: append fallback prompts to PROMPT_HISTORY with response filled after LLM reply
- routes/core.py: new GET /prompts and GET /prompts/{id} endpoints, legacy /prompt and /prompt/cat use accessor functions
- Question override now decays after 6 turns: after turn 6, the LLM's own
[CONTINUE] signal is respected even when questions are asked. This prevents
infinite question-ping-pong where both personas keep asking questions.
- _parse_response now accepts turn_count parameter; generate_response_with_continuation
and handle_dialogue_turn pass it through.
- Rewrote Evil Miku's conversation-mode overlay with explicit CRITICAL RULES:
ANSWER questions, engage with what she says, ask questions too, don't just
repeat dismissive one-liners. The old overlay said 'be playful-cruel' but
didn't actually tell her to participate in the conversation.
The snippet loader used wrong file paths (/app/cat/data/ instead of persona/)
causing 'Loaded 0 personality snippets' for both personas. Since the previous
commit now injects full system prompts (get_miku_system_prompt_compact and
get_evil_system_prompt) into every argument exchange, the snippet system is
redundant — all lore/lyrics/personality are already provided by the system prompts.
Created get_miku_system_prompt() and get_miku_system_prompt_compact() in
context_manager.py — mirrors get_evil_system_prompt() so both personas have
equally rich prompts with lore, lyrics, mood integration, and personality.
Previously only Evil Miku had a proper system prompt function. Regular Miku's
arguments and dialogues used a bare-bones hardcoded prompt with no lore/lyrics
— making arguments feel flat compared to normal conversation.
Changes:
- context_manager.py: added get_miku_system_prompt() (full) and
get_miku_system_prompt_compact() (lore+personality, no lyrics for tokens)
- bipolar_mode.py: both argument prompt functions now accept system_prompt
param; run_argument() builds miku_system and evil_system once and passes
them to every exchange
- persona_dialogue.py: dialogue prompts now use get_miku_system_prompt_compact()
instead of hardcoded stub, matching Evil Miku's full prompt approach
- Removed redundant hardcoded personality text from argument prompts since
the system prompts now provide it
The topic was only being injected into the initial breakthrough message via
get_argument_start_prompt(). After that, every subsequent exchange called
get_miku_argument_prompt() / get_evil_argument_prompt() which had no concept
of the topic — so both personas forgot what they were arguing about after the
first exchange and reverted to generic identity-crisis arguments.
Fix: added argument_topic parameter to both persona prompt functions and inject
it as a bold ARGUMENT THEME reminder in every single exchange. The topic block
explicitly tells the LLM to stay on-topic and not drift into generic territory.
- Removed separate 'topic' field from BipolarTriggerRequest model
- Removed topic parameter from force_trigger_argument, force_trigger_argument_from_message_id, and run_argument
- trigger_context now doubles as the argument theme: if provided by user, it becomes the topic;
if blank, a random topic is selected from the rotation pool
- Web UI: replaced two confusing fields (Context + Topic) with one clear field labeled
'What should they argue about? (optional)' with a plain-English description
- JS: removed topic field reference, context.trim() ensures empty strings aren't sent
- Added optional 'topic' field to BipolarTriggerRequest model
- Added topic parameter to force_trigger_argument and force_trigger_argument_from_message_id
- Updated run_argument to accept optional custom topic (None=random, ''=no topic, str=custom)
- Added topic input field to Web UI trigger-argument section
- Updated JS to send topic in API request body
- Custom topics bypass the random rotation system, allowing manual theme control
- Added mood-specific argument behavioral guidance: 9 moods for Evil Miku, 9 for Miku
Each mood changes argument style (e.g. cunning=chess moves, manic=chaotic, bubbly=playful deflections)
- Added personality snippet injection from Cat plugin lore/lyrics data files
40% chance per prompt to include a random lore/lyric snippet for unique material
- Added parting shot feature: 20% chance the LOSER gets a bitter final line before the winner's victory
Adds dramatic tension and prevents clean-win monotony
- Mood guidance and personality flavor injected into both argument prompts
- Changed cooldown from global (ALL channels blocked) to per-channel dict keyed by channel_id
- Added conversation streak tracker: 3 near-miss interjection scores in a row force a dialogue trigger
- Expanded topic relevance keywords: added enthusiasm/vulnerability for Evil Miku, provocation/dismissal for Miku
- Lowered keyword divisor from /3.0 to /2.0 for higher base trigger scores
- Tension rebalance: added natural decay (-0.03/turn), reduced escalation weight (0.08->0.05), increased de-escalation weight (0.06->0.08)
- Reduced momentum multiplier (1.2->1.1) and intensity multiplier (1.3->1.2)
- Added spike cooldown: if last turn tension delta >0.15, next delta halved (prevents runaway spirals)
- Added user-message interjection check in bot.py on_message() (was only checking bot's own messages)
- Added random 15% argument trigger roll on user messages in normal message flow (was only from autonomous.py)
Twitter changed the JS bundle structure from the old single-map format
(e=>e+"."+{...}[e]+"a.js") to a new two-map format
(u.u=e=>""+(({name})[e]||e)+"."+({hash})[e]+"a.js"), breaking
x-client-transaction-id generation.
This caused IndexError: list index out of range, which twscrape
interpreted as an account timeout (15-min lockout), preventing Miku
from fetching/sharing tweets.
The fix adds:
- A robust multi-pattern parser that tries known formats in order
- The _js_obj_to_dict helper from PR #303 for handling unquoted numeric
keys and scientific notation in JS object literals
- Debug logging to capture the JS snippet when ALL patterns fail,
making future breakage easier to diagnose
References:
- https://github.com/vladkens/twscrape/issues/302
- https://github.com/vladkens/twscrape/pull/303
This commit completes a major refactoring of the Miku control panel from a single 7,191-line monolithic HTML file to a modern modular architecture:
CHANGES:
- Extracted 872 lines of CSS into css/style.css
- Created 10 specialized JavaScript modules (4,964 lines total):
* core.js: Global state, utilities, initialization, polling system
* servers.js: Server management and mood handling
* modes.js: Evil mode, GPU selection, bipolar mode, scoreboard
* actions.js: Autonomous/manual actions, custom prompts, reactions
* image-gen.js: Image generation system
* status.js: Status display and statistics
* dm.js: DM user management and conversation analysis
* chat.js: LLM chat interface with streaming and voice calls
* memories.js: Cheshire Cat memory integration (episodic/declarative/procedural)
* profile.js: Profile picture, album gallery, activities editor
- Cleaned index.html to 1,351 lines (structure only, zero inline JS/CSS)
- Removed 12 duplicate variable declarations
- Maintained strict script load order for dependency resolution
- Added backup comment to index.html.bak for historical reference
VERIFICATION COMPLETED:
✓ All 191 functions/variables from original accounted for
✓ Cross-referenced with backup to ensure nothing lost
✓ All onclick handlers and modal systems validated
✓ No circular dependencies or broken references
✓ HTML structure integrity verified (11 tabs, all buttons/modals intact)
✓ CropperJS CDN links preserved
The refactored code is production-ready with improved maintainability and clear separation of concerns.
Critical fixes:
- Add threading.Lock for all shared mutable state (override, cache, current activity)
- Atomic YAML writes (temp file + os.replace) to prevent corruption on crash
- Deep-copy cache on reads to prevent callers from mutating shared state
High-severity fixes:
- Validate entries in pick_activity_for_mood() — skip/log malformed instead of KeyError
- Log warning on unrecognized activity type fallback
- Normalize empty-string state to None (avoid 'None' display)
- release_manual_override() now uses force=True so bot always shows activity
- Add try/except in release_manual_override() to handle failures gracefully
Medium fixes:
- Remove dead 'test' mood from activities.yaml
- Validate name length (128 char Discord limit) in CRUD and manual set
- Validate streaming entries have URL in CRUD path
- Add JSON parse error handling in API routes
- on_ready preserves active manual override instead of overwriting
- Log override expiry timestamp (HH:MM:SS) for easier debugging
- exc_info=True on presence update errors for full stack traces
Low fixes:
- JS activitySetFromEntry() shows notification on parse error
Each activity in the mood lists now has a 🎯 Set button that immediately
sets it as the bot's current Discord activity (30-min manual override),
so users can pick from existing entries instead of typing manually.
- Rewrite utils/activities.py with mood energy-driven activity probability
(high-energy moods like excited/bubbly show activity ~80-85% of the time,
low-energy moods like sleepy/melancholy only ~15-25%)
- Add manual override system with 30-min auto-expiry for Web UI control
- Support all 5 Discord activity types: listening, playing, watching,
competing, streaming (with purple LIVE badge via discord.Streaming)
- Add current activity tracking (get_current_activity)
- Add force=True param to update_bot_presence for on_ready (bot.py)
- Add 4 new API routes for manual override:
GET/POST/DELETE /activities/current, POST /activities/current/auto
- Expand activities.yaml from 139 to 157 entries, adding watching,
competing, and streaming entries across 11 moods
- Update Web UI: activity type dropdown with all 5 types, conditional
URL field for streaming, 'Current Activity' override panel with
set/clear/auto controls, type-aware icons and labels
- Add 'state' field to all 139 activity entries in activities.yaml
- Songs: state shows artist (e.g. 'by kz (livetune)')
- Games: state shows genre (e.g. 'Rhythm Game', 'Sandbox', 'FPS')
- Update pick_activity_for_mood() to return 3-tuple (type, name, state)
- Update update_bot_presence() to pass state to discord.Activity()
- Add state validation in set_activities_for_mood() (optional string)
- Update Web UI editor: view shows state, edit form has state input
- State is fully optional — backward compatible, no breaking changes
The 'state' field appears as a secondary text line in Discord profile
popup, the richest display possible for bot accounts (full Rich Presence
with cover art/buttons is server-side restricted to OAuth applications).
Collapsible section in the Status tab with:
- Normal and Evil mood sections, each collapsible
- Per-mood expandable rows showing songs (🎵) and games (🎮)
- Inline editing: change type, name, weight
- Add/remove entries per mood
- Save via API with client-side validation
- Reload from disk button
- Lazy-loads data only when section is expanded
- In on_ready(), set presence based on current mood (evil or normal)
after all state is restored
- When LLM-detected mood shift is applied, update presence immediately
New endpoints:
- GET /activities — full data (normal + evil)
- GET /activities/{section}/{mood} — per-mood activities
- POST /activities/{section}/{mood} — update activities with validation
- POST /activities/reload — force reload from disk
New module that loads activities.yaml and provides:
- Weighted random activity selection per mood
- Discord presence update (Listening/Playing)
- File mtime caching for hot-reload
- Validation for CRUD operations
- Fallback for moods with no activities defined
Curated list of Vocaloid/Miku songs and real game titles for each
normal mood (13 moods, excluding asleep) and each evil mood (10 moods).
Each entry has type (listening/playing), name, and weight for
weighted random selection. Editable via this file or the Web UI.
- 217 error returns across 18 route files + api.py now use JSONResponse
with appropriate HTTP status codes instead of returning HTTP 200
- Status code distribution: 500 (121), 400 (39), 503 (28), 404 (24), 409 (3), 502 (2)
- Fixed language.py tuple-return bug (was serializing as JSON array)
- Fixed bare except clauses in bipolar_mode.py and voice.py
- Body-level error schemas preserved (status/error + success/error patterns)
so web UI continues working without changes
- chat.py (SSE) unchanged: errors sent within stream protocol
- All 170 tests pass
- Change misleading 'Unused, kept for structural completeness' to
'TODO: implement angry-wakeup mechanic or remove field'
- Field is dead code: never read or written in any Python code
Previously gpu_router.py had its own module-level PREFER_AMD_GPU constant
that was frozen at import time. The config API wrote to globals.PREFER_AMD_GPU
which didn't exist, so runtime GPU preference changes never took effect.
Now globals.py owns PREFER_AMD_GPU and gpu_router reads it from there.
21 tests across 6 groups:
A. Config loading & persistence (runtime path, YAML schema, overrides)
B. Runtime state (live globals reading, /config/set sync, restore)
C. Reset (full reset, single-key reset)
D. Server manager (zero-server default, corrupt handling, CRUD, no dead code)
E. GPU deduplication (delegates to config_manager, correct URL switching)
F. Clean imports (no dead os/Union/GUILD_SETTINGS)
Run: ./bot/tests/run_tests.sh (builds + runs in Docker container)
Removed _create_default_config() which hardcoded a specific guild ID
(759889672804630530) as a fallback. Now:
- Missing servers_config.json → starts with empty servers dict
- Corrupt JSON → logs error, starts with empty servers dict
- Servers are added via the API/dashboard, not by magic defaults
All code that iterates server_manager.servers handles empty dicts safely.
The server_memories dict and its methods (get_server_memory,
set_server_memory) plus API endpoints (GET/POST /servers/{guild_id}/memory)
were never called by any bot logic, command, or frontend code.
All per-server state is stored as ServerConfig dataclass fields and
persisted via servers_config.json. The generic key-value store was an
unfinished scaffolding feature superseded by the dataclass approach.
get_server_config() and set_server_config() in ConfigManager had zero
callers — every part of the codebase already uses the server_manager
singleton. Removing them eliminates the risk of a stale write that
bypasses the in-memory cache in ServerManager.
server_manager is now the sole owner of servers_config.json.
Previously only 4 of 5+ settings were synced to globals when set via
the generic /config/set endpoint. Added:
- memory.use_cheshire_cat -> globals.USE_CHESHIRE_CAT
- runtime.mood.dm_mood -> globals.DM_MOOD + DM_MOOD_DESCRIPTION
- Uses same _GLOBALS_SYNC mapping pattern as restore_runtime_settings
reset_to_defaults() previously only cleared the runtime_config dict and
saved config_runtime.yaml, but never touched the actual globals that
control runtime behavior. After a reset, LANGUAGE_MODE, AUTONOMOUS_DEBUG,
VOICE_DEBUG_MODE, USE_CHESHIRE_CAT, PREFER_AMD_GPU, and DM_MOOD all kept
their current in-memory values until the next restart.
Now reset_to_defaults() also resets the corresponding globals to their
default values from CONFIG (the static config loaded from config.yaml).
Both full reset and single-key reset are supported. The default values
come from the Pydantic AppConfig schema, ensuring consistency.
Tested: set non-default values, full reset -> all back to defaults,
single-key reset -> only that key back to default, runtime_state property
reflects the reset immediately.
config_manager.runtime_state was a plain dict initialized with hardcoded
defaults (dm_mood='neutral', evil_mode=False, etc.) that were never updated
by any code path except current_gpu. The /config/state endpoint and
get_full_config() both returned this stale dict, so the API always reported
neutral mood and english mode regardless of actual state.
Replaced the static dict with a @property that reads live values from
globals (DM_MOOD, EVIL_MODE, BIPOLAR_MODE, LANGUAGE_MODE) on every access.
GPU state is still managed via _current_gpu and persisted to gpu_state.json.
get_state() and set_state() continue to work for the GPU path.
Removed the Config Manager Integration block and all 19 backward-compat
variable re-exports (LLAMA_URL, CHESHIRE_CAT_URL, LANGUAGE_MODE, etc.)
from config.py. These were dead code because:
1. Circular import: config.py tried to import config_manager at module
level, but config_manager.py imports from config.py first, so
HAS_CONFIG_MANAGER was always False and _get_config_value() was a
no-op that always returned the static value.
2. Frozen snapshots: Even if the circular import worked, the values were
assigned to module-level names at import time and never updated. Other
modules importing 'from config import LLAMA_URL' would get a stale
snapshot, not a live value.
3. Nothing imports them: The entire codebase uses globals.py for mutable
runtime state, not these config.py copies. Only ERROR_WEBHOOK_URL was
imported (by error_handler.py), so it is kept as a simple re-export
from SECRETS.
Also cleaned up unused imports: Any, field_validator.
Japanese mode is NOT affected — LANGUAGE_MODE and JAPANESE_TEXT_MODEL live
in globals.py and are untouched.
config.yaml nested cheshire_cat and face_detector under the 'services' key,
and llama URLs under 'services.llama'. But AppConfig expects:
- services -> {url, amd_url} (llama endpoints directly)
- cheshire_cat -> top-level key
- face_detector -> top-level key
Because Pydantic silently ignores extra fields, ServicesConfig received
{llama: {...}, cheshire_cat: {...}, face_detector: {...}} and none matched
its 'url'/'amd_url' fields, so ALL service config from YAML was silently
ignored and Pydantic defaults were always used instead.
Flattened services to contain url/amd_url directly, and moved cheshire_cat
and face_detector to top-level keys matching the AppConfig model. Verified
both AppConfig(**yaml_data) and config_manager dot-path traversal work.