Commit Graph

179 Commits

Author SHA1 Message Date
4e28236b06 fix: preserve collapsible subsection state across polling re-renders
- Use stable section IDs (without Date.now()) so collapse state can be
  tracked across re-renders
- Snapshot collapsed state before innerHTML replacement, restore after
- Prevents the 10s polling from expanding all subsections every time
2026-05-02 16:17:26 +03:00
c5e49c73df fix: add cache-busting to prevent stale JS/CSS from breaking the UI
- Added ?v=20260502 query param to all <script src=...> and <link> tags
- Added Cache-Control: no-cache, no-store, must-revalidate to index route
- Added <meta> cache-control tags in HTML head for extra coverage
- This ensures the browser always fetches fresh HTML/JS/CSS after deploy,
  preventing the old loadLastPrompt() from running against new HTML
  (which would crash since #prompt-cat-info no longer exists)
2026-05-02 16:08:47 +03:00
393921e524 fix: add min-height to #prompt-display and placeholder text in clearPromptDisplay()
The empty #prompt-display div collapsed to 0 height, making it appear
'gone'. Added min-height: 3rem and a 'No prompt selected.' placeholder
that clearPromptDisplay() now sets via innerHTML.
2026-05-02 15:55:19 +03:00
2dd32d0ef1 fix: move <pre> outside #prompt-display to prevent innerHTML from destroying it
The renderPromptEntry() function sets innerHTML on #prompt-display, which
was wiping out the child <pre id="last-prompt"> element. This caused
copyPromptToClipboard() to fail silently and the display to appear empty.

Fix: keep <pre> as a hidden sibling outside #prompt-display, used only as
a text buffer for the copy function.
2026-05-02 15:45:54 +03:00
a980b90c0a fix: escape content in buildCollapsibleSection, avoid double-escaping response 2026-05-02 15:27:18 +03:00
6b922d84ae frontend: rewrite Last Prompt as Prompt History viewer
- status.js: replace loadLastPrompt() with loadPromptHistory() + helpers
  - fetch /prompts with optional source filter, populate dropdown
  - selectPromptEntry() renders metadata bar + collapsible subsections
  - parsePromptSections() splits full_prompt into System/Context/Conversation
  - buildCollapsibleSection() with toggle arrows (▼/▶)
  - copyPromptToClipboard() copies raw text
  - toggleMiddleTruncation() truncates response from middle
  - togglePromptHistoryCollapse() collapses entire section
  - legacy loadLastPrompt() delegates to loadPromptHistory()
- core.js: add promptInterval to polling (10s), visibility resume
  - update switchPromptSource() for 'all' filter + new button IDs
  - update initPromptSourceToggle() default to 'all'
  - declare promptInterval variable
2026-05-02 15:25:05 +03:00
f33e2afdf7 frontend: new Prompt History section HTML + CSS
- Replace single <pre> Last Prompt with rich Prompt History viewer
- Add source filter buttons (All/Cat/Fallback), history dropdown selector
- Add metadata bar, copy-to-clipboard button, middle-truncation toggle
- Add collapsible section CSS classes for expandable subsections
2026-05-02 15:19:10 +03:00
87de8f8b3a backend: replace LAST_FULL_PROMPT/LAST_CAT_INTERACTION with unified PROMPT_HISTORY deque
- globals.py: add collections.deque(maxlen=10) PROMPT_HISTORY with _prompt_id_counter
- globals.py: add legacy accessor functions _get_last_fallback_prompt() and _get_last_cat_interaction()
- bot.py: append to PROMPT_HISTORY instead of setting LAST_CAT_INTERACTION, remove 500-char truncation, add guild/channel/model fields
- image_handling.py: same pattern for Cat media responses
- llm.py: append fallback prompts to PROMPT_HISTORY with response filled after LLM reply
- routes/core.py: new GET /prompts and GET /prompts/{id} endpoints, legacy /prompt and /prompt/cat use accessor functions
2026-05-02 15:17:15 +03:00
2d0c80b7ef fix: prevent infinite dialogue loops + make Evil Miku actually engage
- Question override now decays after 6 turns: after turn 6, the LLM's own
  [CONTINUE] signal is respected even when questions are asked. This prevents
  infinite question-ping-pong where both personas keep asking questions.
- _parse_response now accepts turn_count parameter; generate_response_with_continuation
  and handle_dialogue_turn pass it through.
- Rewrote Evil Miku's conversation-mode overlay with explicit CRITICAL RULES:
  ANSWER questions, engage with what she says, ask questions too, don't just
  repeat dismissive one-liners. The old overlay said 'be playful-cruel' but
  didn't actually tell her to participate in the conversation.
2026-04-30 15:39:53 +03:00
17842f24d4 fix: remove broken personality snippet system — now redundant
The snippet loader used wrong file paths (/app/cat/data/ instead of persona/)
causing 'Loaded 0 personality snippets' for both personas. Since the previous
commit now injects full system prompts (get_miku_system_prompt_compact and
get_evil_system_prompt) into every argument exchange, the snippet system is
redundant — all lore/lyrics/personality are already provided by the system prompts.
2026-04-30 15:16:43 +03:00
4e064ad89b fix: import is_persona_dialogue_active from correct module
Was importing from utils.bipolar_mode instead of utils.persona_dialogue
2026-04-30 15:10:13 +03:00
97c7133fdc fix: both personas now use full system prompts in arguments and dialogues
Created get_miku_system_prompt() and get_miku_system_prompt_compact() in
context_manager.py — mirrors get_evil_system_prompt() so both personas have
equally rich prompts with lore, lyrics, mood integration, and personality.

Previously only Evil Miku had a proper system prompt function. Regular Miku's
arguments and dialogues used a bare-bones hardcoded prompt with no lore/lyrics
— making arguments feel flat compared to normal conversation.

Changes:
- context_manager.py: added get_miku_system_prompt() (full) and
  get_miku_system_prompt_compact() (lore+personality, no lyrics for tokens)
- bipolar_mode.py: both argument prompt functions now accept system_prompt
  param; run_argument() builds miku_system and evil_system once and passes
  them to every exchange
- persona_dialogue.py: dialogue prompts now use get_miku_system_prompt_compact()
  instead of hardcoded stub, matching Evil Miku's full prompt approach
- Removed redundant hardcoded personality text from argument prompts since
  the system prompts now provide it
2026-04-30 15:07:55 +03:00
7d5881ebe7 fix: inject argument topic into EVERY exchange, not just the first message
The topic was only being injected into the initial breakthrough message via
get_argument_start_prompt(). After that, every subsequent exchange called
get_miku_argument_prompt() / get_evil_argument_prompt() which had no concept
of the topic — so both personas forgot what they were arguing about after the
first exchange and reverted to generic identity-crisis arguments.

Fix: added argument_topic parameter to both persona prompt functions and inject
it as a bold ARGUMENT THEME reminder in every single exchange. The topic block
explicitly tells the LLM to stay on-topic and not drift into generic territory.
2026-04-30 12:57:48 +03:00
e6c818f647 fix: merge context + topic into single field — one clear purpose
- Removed separate 'topic' field from BipolarTriggerRequest model
- Removed topic parameter from force_trigger_argument, force_trigger_argument_from_message_id, and run_argument
- trigger_context now doubles as the argument theme: if provided by user, it becomes the topic;
  if blank, a random topic is selected from the rotation pool
- Web UI: replaced two confusing fields (Context + Topic) with one clear field labeled
  'What should they argue about? (optional)' with a plain-English description
- JS: removed topic field reference, context.trim() ensures empty strings aren't sent
2026-04-30 12:30:49 +03:00
846557fa96 feat: add optional custom argument topic override via Web UI
- Added optional 'topic' field to BipolarTriggerRequest model
- Added topic parameter to force_trigger_argument and force_trigger_argument_from_message_id
- Updated run_argument to accept optional custom topic (None=random, ''=no topic, str=custom)
- Added topic input field to Web UI trigger-argument section
- Updated JS to send topic in API request body
- Custom topics bypass the random rotation system, allowing manual theme control
2026-04-30 12:07:28 +03:00
98fca53066 Phase 3: Polish & immersion — mood-aware arguments, personality snippets, parting shots
- Added mood-specific argument behavioral guidance: 9 moods for Evil Miku, 9 for Miku
  Each mood changes argument style (e.g. cunning=chess moves, manic=chaotic, bubbly=playful deflections)
- Added personality snippet injection from Cat plugin lore/lyrics data files
  40% chance per prompt to include a random lore/lyric snippet for unique material
- Added parting shot feature: 20% chance the LOSER gets a bitter final line before the winner's victory
  Adds dramatic tension and prevents clean-win monotony
- Mood guidance and personality flavor injected into both argument prompts
2026-04-30 11:50:37 +03:00
a52b36135f Phase 2: Fix triggers & dialogue — per-channel cooldowns, tension rebalance, user-message triggers
- Changed cooldown from global (ALL channels blocked) to per-channel dict keyed by channel_id
- Added conversation streak tracker: 3 near-miss interjection scores in a row force a dialogue trigger
- Expanded topic relevance keywords: added enthusiasm/vulnerability for Evil Miku, provocation/dismissal for Miku
- Lowered keyword divisor from /3.0 to /2.0 for higher base trigger scores
- Tension rebalance: added natural decay (-0.03/turn), reduced escalation weight (0.08->0.05), increased de-escalation weight (0.06->0.08)
- Reduced momentum multiplier (1.2->1.1) and intensity multiplier (1.3->1.2)
- Added spike cooldown: if last turn tension delta >0.15, next delta halved (prevents runaway spirals)
- Added user-message interjection check in bot.py on_message() (was only checking bot's own messages)
- Added random 15% argument trigger roll on user messages in normal message flow (was only from autonomous.py)
2026-04-30 11:45:13 +03:00
7a4122fd02 Phase 1: Argument system overhaul — arbiter, memory, topics, stats
- Changed arbiter LLM from llama3.1 to darkidol (uncensored, unbiased)
- Rewrote arbiter criteria to judge debate skill equally
- Added argument history injection (last 6 exchanges) to prevent repetition
- Added dynamic topic rotation system (11 weighted topics) with per-channel history
- Added keyword-based argument stats tracking (wit/composure/impact) fed to arbiter
- Removed hardcoded suggestion lists from prompts
2026-04-30 11:37:33 +03:00
20891179ee fix(twitter): update twscrape monkey patch for JS bundle format change
Twitter changed the JS bundle structure from the old single-map format
(e=>e+"."+{...}[e]+"a.js") to a new two-map format
(u.u=e=>""+(({name})[e]||e)+"."+({hash})[e]+"a.js"), breaking
x-client-transaction-id generation.

This caused IndexError: list index out of range, which twscrape
interpreted as an account timeout (15-min lockout), preventing Miku
from fetching/sharing tweets.

The fix adds:
- A robust multi-pattern parser that tries known formats in order
- The _js_obj_to_dict helper from PR #303 for handling unquoted numeric
  keys and scientific notation in JS object literals
- Debug logging to capture the JS snippet when ALL patterns fail,
  making future breakage easier to diagnose

References:
- https://github.com/vladkens/twscrape/issues/302
- https://github.com/vladkens/twscrape/pull/303
2026-04-29 21:32:27 +03:00
694590a620 refactor: Modularize monolithic HTML control panel into organized components
This commit completes a major refactoring of the Miku control panel from a single 7,191-line monolithic HTML file to a modern modular architecture:

CHANGES:
- Extracted 872 lines of CSS into css/style.css
- Created 10 specialized JavaScript modules (4,964 lines total):
  * core.js: Global state, utilities, initialization, polling system
  * servers.js: Server management and mood handling
  * modes.js: Evil mode, GPU selection, bipolar mode, scoreboard
  * actions.js: Autonomous/manual actions, custom prompts, reactions
  * image-gen.js: Image generation system
  * status.js: Status display and statistics
  * dm.js: DM user management and conversation analysis
  * chat.js: LLM chat interface with streaming and voice calls
  * memories.js: Cheshire Cat memory integration (episodic/declarative/procedural)
  * profile.js: Profile picture, album gallery, activities editor
- Cleaned index.html to 1,351 lines (structure only, zero inline JS/CSS)
- Removed 12 duplicate variable declarations
- Maintained strict script load order for dependency resolution
- Added backup comment to index.html.bak for historical reference

VERIFICATION COMPLETED:
✓ All 191 functions/variables from original accounted for
✓ Cross-referenced with backup to ensure nothing lost
✓ All onclick handlers and modal systems validated
✓ No circular dependencies or broken references
✓ HTML structure integrity verified (11 tabs, all buttons/modals intact)
✓ CropperJS CDN links preserved

The refactored code is production-ready with improved maintainability and clear separation of concerns.
2026-04-29 20:56:49 +03:00
6080fe170f Fix all activity system edge cases
Critical fixes:
- Add threading.Lock for all shared mutable state (override, cache, current activity)
- Atomic YAML writes (temp file + os.replace) to prevent corruption on crash
- Deep-copy cache on reads to prevent callers from mutating shared state

High-severity fixes:
- Validate entries in pick_activity_for_mood() — skip/log malformed instead of KeyError
- Log warning on unrecognized activity type fallback
- Normalize empty-string state to None (avoid 'None' display)
- release_manual_override() now uses force=True so bot always shows activity
- Add try/except in release_manual_override() to handle failures gracefully

Medium fixes:
- Remove dead 'test' mood from activities.yaml
- Validate name length (128 char Discord limit) in CRUD and manual set
- Validate streaming entries have URL in CRUD path
- Add JSON parse error handling in API routes
- on_ready preserves active manual override instead of overwriting
- Log override expiry timestamp (HH:MM:SS) for easier debugging
- exc_info=True on presence update errors for full stack traces

Low fixes:
- JS activitySetFromEntry() shows notification on parse error
2026-04-28 00:18:25 +03:00
2d7acd7850 Add anime watching entries to all moods in activities.yaml
- Added 39 new watching entries across all 24 moods (7→46 total)
- Each mood gets 1-2 anime entries thematically matched:
  - bubbly: Cardcaptor Sakura, Precure (magical girl)
  - excited: Bocchi the Rock,, K-ON! (music/slice of life)
  - sleepy: Laid-Back Camp, Natsume's Book of Friends (iyashikei)
  - curious: Dr. Stone (science)
  - shy: Kimi ni Todoke, My Little Monster (shoujo romance)
  - serious: Code Geass (mecha strategy)
  - melancholy: Your Lie in April, Anohana (drama)
  - flirty: Ouran High School Host Club, Kaguya-sama (romcom)
  - romantic: Toradora,, Horimiya (romance)
  - irritated: Asuka's Angry Moments (Evangelion)
  - angry: Attack on Titan, Demon Slayer (action)
  - silly: Nichijou, Gintama (comedy)
  - evil moods: Hellsing, Death Note, NGE, Future Diary, etc.
2026-04-27 23:59:20 +03:00
9d1ad7f783 Add 'Set as Activity' button to each activity entry in Web UI
Each activity in the mood lists now has a 🎯 Set button that immediately
sets it as the bot's current Discord activity (30-min manual override),
so users can pick from existing entries instead of typing manually.
2026-04-27 23:43:18 +03:00
d6cdb89e42 Refactor activity system: energy-based probability, manual override, all 5 activity types
- Rewrite utils/activities.py with mood energy-driven activity probability
  (high-energy moods like excited/bubbly show activity ~80-85% of the time,
  low-energy moods like sleepy/melancholy only ~15-25%)
- Add manual override system with 30-min auto-expiry for Web UI control
- Support all 5 Discord activity types: listening, playing, watching,
  competing, streaming (with purple LIVE badge via discord.Streaming)
- Add current activity tracking (get_current_activity)
- Add force=True param to update_bot_presence for on_ready (bot.py)
- Add 4 new API routes for manual override:
  GET/POST/DELETE /activities/current, POST /activities/current/auto
- Expand activities.yaml from 139 to 157 entries, adding watching,
  competing, and streaming entries across 11 moods
- Update Web UI: activity type dropdown with all 5 types, conditional
  URL field for streaming, 'Current Activity' override panel with
  set/clear/auto controls, type-aware icons and labels
2026-04-27 23:39:18 +03:00
9bc618b526 feat: add 'state' field to mood activities for richer Discord presence
- Add 'state' field to all 139 activity entries in activities.yaml
  - Songs: state shows artist (e.g. 'by kz (livetune)')
  - Games: state shows genre (e.g. 'Rhythm Game', 'Sandbox', 'FPS')
- Update pick_activity_for_mood() to return 3-tuple (type, name, state)
- Update update_bot_presence() to pass state to discord.Activity()
- Add state validation in set_activities_for_mood() (optional string)
- Update Web UI editor: view shows state, edit form has state input
- State is fully optional — backward compatible, no breaking changes

The 'state' field appears as a secondary text line in Discord profile
popup, the richest display possible for bot accounts (full Rich Presence
with cover art/buttons is server-side restricted to OAuth applications).
2026-04-24 16:46:39 +03:00
4dc24b7da8 fix: copy activities.yaml into Docker image 2026-04-24 14:05:09 +03:00
1908b92ce8 fix: move Mood Activities section above Last Prompt in Status tab
Reorders the Status tab so the collapsible Mood Activities editor
appears before the Last Prompt section for better visibility.
2026-04-24 13:59:01 +03:00
6780f6de9e fix: register 'activity' logger component
The custom logger requires components to be registered in the
COMPONENTS dict. Added 'activity' for the mood-based presence system.
2026-04-24 13:58:37 +03:00
9293aec301 feat: add Mood Activities editor to Web UI Status tab
Collapsible section in the Status tab with:
- Normal and Evil mood sections, each collapsible
- Per-mood expandable rows showing songs (🎵) and games (🎮)
- Inline editing: change type, name, weight
- Add/remove entries per mood
- Save via API with client-side validation
- Reload from disk button
- Lazy-loads data only when section is expanded
2026-04-24 13:46:04 +03:00
0f39ccd3c4 feat: set initial Discord presence on startup and on mood detection
- In on_ready(), set presence based on current mood (evil or normal)
  after all state is restored
- When LLM-detected mood shift is applied, update presence immediately
2026-04-24 13:39:39 +03:00
55c3c27f6f feat: integrate activity presence into evil mode
Update Discord presence when:
- Evil mood rotates (shows evil song/game)
- Evil mode is enabled (switches to evil activity pool)
- Evil mode is disabled (restores normal mood activity)
2026-04-24 13:37:21 +03:00
53c07d40e9 feat: integrate activity presence into mood rotation
Call update_bot_presence() in rotate_dm_mood() and
rotate_server_mood() so the Discord status updates whenever
a normal mood rotates automatically.
2026-04-24 13:35:03 +03:00
d6742b0c85 feat: add activities API routes and register in api.py
New endpoints:
- GET /activities — full data (normal + evil)
- GET /activities/{section}/{mood} — per-mood activities
- POST /activities/{section}/{mood} — update activities with validation
- POST /activities/reload — force reload from disk
2026-04-24 13:32:55 +03:00
a5916645df feat: add activities.py module for mood-based Discord presence
New module that loads activities.yaml and provides:
- Weighted random activity selection per mood
- Discord presence update (Listening/Playing)
- File mtime caching for hot-reload
- Validation for CRUD operations
- Fallback for moods with no activities defined
2026-04-24 13:30:54 +03:00
e30316f383 feat: add activities.yaml with mood-based songs and games
Curated list of Vocaloid/Miku songs and real game titles for each
normal mood (13 moods, excluding asleep) and each evil mood (10 moods).
Each entry has type (listening/playing), name, and weight for
weighted random selection. Editable via this file or the Web UI.
2026-04-24 13:20:47 +03:00
edc9f27925 feat: add proper HTTP status codes to all API error responses
- 217 error returns across 18 route files + api.py now use JSONResponse
  with appropriate HTTP status codes instead of returning HTTP 200
- Status code distribution: 500 (121), 400 (39), 503 (28), 404 (24), 409 (3), 502 (2)
- Fixed language.py tuple-return bug (was serializing as JSON array)
- Fixed bare except clauses in bipolar_mode.py and voice.py
- Body-level error schemas preserved (status/error + success/error patterns)
  so web UI continues working without changes
- chat.py (SSE) unchanged: errors sent within stream protocol
- All 170 tests pass
2026-04-15 15:43:18 +03:00
33b2033cc3 fix: clarify angry_wakeup_timer intent with TODO comment (Phase E Step 20)
- Change misleading 'Unused, kept for structural completeness' to
  'TODO: implement angry-wakeup mechanic or remove field'
- Field is dead code: never read or written in any Python code
2026-04-15 12:26:09 +03:00
fc4674bb13 refactor: extract media processing from bot.py into image_handling.py (Phase D Step 19)
- Create process_media_in_message() in utils/image_handling.py that handles all 4 media
  types: image attachments, video/GIF attachments, Tenor GIF embeds, and rich embeds
- DRY the send→log→bipolar tail pattern (5x repeated) into _send_log_bipolar() helper
- Unify rich/article/link embed handling to use rephrase_as_miku() instead of inline
  Cat→LLM routing, fixing a mood-resolution bug (was using globals.DM_MOOD for servers)
- Add 'rich_embed' media_type to rephrase_as_miku() prefix switch
- Remove 3 inline 'import base64' from bot.py (already module-level in image_handling.py)
- bot.py: 986 → 623 lines (-363)
- image_handling.py: 559 → 881 lines (+322)
- All 170 tests pass (21 config/state + 149 route split)
2026-04-15 12:19:37 +03:00
979217e7cc refactor: split api.py monolith into 19 route modules (Phase B)
Split 3,598-line api.py into thin orchestrator (128 lines) + 19 route
modules in bot/routes/:

  core.py (7 routes), mood.py (10), language.py (3), evil_mode.py (6),
  bipolar_mode.py (9), gpu.py (2), bot_actions.py (4), autonomous.py (13),
  profile_picture.py (26), manual_send.py (3), servers.py (6),
  figurines.py (5), dms.py (18), image_generation.py (4), chat.py (1),
  config.py (7), logging_config.py (9), voice.py (3), memory.py (10)

All 146 routes verified present via test_route_split.py (149 tests).
21/21 regression tests (test_config_state.py) pass.
Monolith backup: bot/api_monolith_backup.py (revert: cp it to api.py).
2026-04-15 11:38:14 +03:00
8b14160028 refactor: consolidate conversation_history to ConversationHistory class
Remove legacy globals.conversation_history (defaultdict of deques) and
route all callers through utils.conversation_history.ConversationHistory:

- globals.py: remove conversation_history + unused collections imports
- llm.py: remove backward-compat dual-write to legacy system
- api.py: /conversation/{user_id} now reads from ConversationHistory
- actions.py: reset_conversation uses clear_channel()
- figurine_notifier.py: use add_message() instead of buggy setdefault()
- bipolar_mode.py: fix clear_history -> clear_channel (was AttributeError
  silently swallowed by bare except), fix bare except -> except Exception
2026-04-11 00:21:44 +03:00
02686c3b96 fix: PREFER_AMD_GPU now lives in globals so config API changes affect GPU routing
Previously gpu_router.py had its own module-level PREFER_AMD_GPU constant
that was frozen at import time. The config API wrote to globals.PREFER_AMD_GPU
which didn't exist, so runtime GPU preference changes never took effect.

Now globals.py owns PREFER_AMD_GPU and gpu_router reads it from there.
2026-04-10 23:53:14 +03:00
366bee2e43 test: add regression test suite for config/state hardening (steps 1-10)
21 tests across 6 groups:
A. Config loading & persistence (runtime path, YAML schema, overrides)
B. Runtime state (live globals reading, /config/set sync, restore)
C. Reset (full reset, single-key reset)
D. Server manager (zero-server default, corrupt handling, CRUD, no dead code)
E. GPU deduplication (delegates to config_manager, correct URL switching)
F. Clean imports (no dead os/Union/GUILD_SETTINGS)

Run: ./bot/tests/run_tests.sh (builds + runs in Docker container)
2026-04-10 17:30:14 +03:00
5ac1f7fa8c cleanup: remove dead code + deduplicate GPU state reads
Dead code removed:
- globals.py: GUILD_SETTINGS (empty dict, zero consumers)
- config.py: unused 'import os'
- config_manager.py: unused 'import os' and 'Union'
- server_manager.py: duplicate 'from datetime import datetime, timedelta'

GPU deduplication:
- get_current_gpu_url() now delegates to config_manager.get_gpu()
- get_gpu_status() endpoint now delegates to config_manager.get_gpu()
- Both previously re-read memory/gpu_state.json directly
2026-04-09 20:34:17 +03:00
834b2ea188 fix: start with zero servers when config is missing or corrupt
Removed _create_default_config() which hardcoded a specific guild ID
(759889672804630530) as a fallback. Now:
- Missing servers_config.json → starts with empty servers dict
- Corrupt JSON → logs error, starts with empty servers dict
- Servers are added via the API/dashboard, not by magic defaults

All code that iterates server_manager.servers handles empty dicts safely.
2026-04-09 20:15:57 +03:00
7804aa4d76 cleanup: remove dead server_memories code
The server_memories dict and its methods (get_server_memory,
set_server_memory) plus API endpoints (GET/POST /servers/{guild_id}/memory)
were never called by any bot logic, command, or frontend code.

All per-server state is stored as ServerConfig dataclass fields and
persisted via servers_config.json. The generic key-value store was an
unfinished scaffolding feature superseded by the dataclass approach.
2026-04-09 20:10:53 +03:00
5c5c9e2723 cleanup: remove dead server config methods from config_manager
get_server_config() and set_server_config() in ConfigManager had zero
callers — every part of the codebase already uses the server_manager
singleton. Removing them eliminates the risk of a stale write that
bypasses the in-memory cache in ServerManager.

server_manager is now the sole owner of servers_config.json.
2026-04-08 15:47:36 +03:00
b4e48ce375 fix: /config/set now syncs all runtime-relevant globals
Previously only 4 of 5+ settings were synced to globals when set via
the generic /config/set endpoint. Added:
- memory.use_cheshire_cat -> globals.USE_CHESHIRE_CAT
- runtime.mood.dm_mood -> globals.DM_MOOD + DM_MOOD_DESCRIPTION
- Uses same _GLOBALS_SYNC mapping pattern as restore_runtime_settings
2026-04-08 15:05:25 +03:00
7c9cf0d8b4 fix: /config/reset now resets live globals to defaults
reset_to_defaults() previously only cleared the runtime_config dict and
saved config_runtime.yaml, but never touched the actual globals that
control runtime behavior. After a reset, LANGUAGE_MODE, AUTONOMOUS_DEBUG,
VOICE_DEBUG_MODE, USE_CHESHIRE_CAT, PREFER_AMD_GPU, and DM_MOOD all kept
their current in-memory values until the next restart.

Now reset_to_defaults() also resets the corresponding globals to their
default values from CONFIG (the static config loaded from config.yaml).
Both full reset and single-key reset are supported. The default values
come from the Pydantic AppConfig schema, ensuring consistency.

Tested: set non-default values, full reset -> all back to defaults,
single-key reset -> only that key back to default, runtime_state property
reflects the reset immediately.
2026-04-08 14:58:29 +03:00
9be7c0b1d2 fix: make /config/state return live runtime values from globals
config_manager.runtime_state was a plain dict initialized with hardcoded
defaults (dm_mood='neutral', evil_mode=False, etc.) that were never updated
by any code path except current_gpu. The /config/state endpoint and
get_full_config() both returned this stale dict, so the API always reported
neutral mood and english mode regardless of actual state.

Replaced the static dict with a @property that reads live values from
globals (DM_MOOD, EVIL_MODE, BIPOLAR_MODE, LANGUAGE_MODE) on every access.
GPU state is still managed via _current_gpu and persisted to gpu_state.json.

get_state() and set_state() continue to work for the GPU path.
2026-04-08 14:53:13 +03:00
0831f721e1 cleanup: remove dead backward-compat globals from config.py
Removed the Config Manager Integration block and all 19 backward-compat
variable re-exports (LLAMA_URL, CHESHIRE_CAT_URL, LANGUAGE_MODE, etc.)
from config.py. These were dead code because:

1. Circular import: config.py tried to import config_manager at module
   level, but config_manager.py imports from config.py first, so
   HAS_CONFIG_MANAGER was always False and _get_config_value() was a
   no-op that always returned the static value.

2. Frozen snapshots: Even if the circular import worked, the values were
   assigned to module-level names at import time and never updated. Other
   modules importing 'from config import LLAMA_URL' would get a stale
   snapshot, not a live value.

3. Nothing imports them: The entire codebase uses globals.py for mutable
   runtime state, not these config.py copies. Only ERROR_WEBHOOK_URL was
   imported (by error_handler.py), so it is kept as a simple re-export
   from SECRETS.

Also cleaned up unused imports: Any, field_validator.

Japanese mode is NOT affected — LANGUAGE_MODE and JAPANESE_TEXT_MODEL live
in globals.py and are untouched.
2026-04-08 14:40:16 +03:00