The renderPromptEntry() function sets innerHTML on #prompt-display, which
was wiping out the child <pre id="last-prompt"> element. This caused
copyPromptToClipboard() to fail silently and the display to appear empty.
Fix: keep <pre> as a hidden sibling outside #prompt-display, used only as
a text buffer for the copy function.
- Removed separate 'topic' field from BipolarTriggerRequest model
- Removed topic parameter from force_trigger_argument, force_trigger_argument_from_message_id, and run_argument
- trigger_context now doubles as the argument theme: if provided by user, it becomes the topic;
if blank, a random topic is selected from the rotation pool
- Web UI: replaced two confusing fields (Context + Topic) with one clear field labeled
'What should they argue about? (optional)' with a plain-English description
- JS: removed topic field reference, context.trim() ensures empty strings aren't sent
- Added optional 'topic' field to BipolarTriggerRequest model
- Added topic parameter to force_trigger_argument and force_trigger_argument_from_message_id
- Updated run_argument to accept optional custom topic (None=random, ''=no topic, str=custom)
- Added topic input field to Web UI trigger-argument section
- Updated JS to send topic in API request body
- Custom topics bypass the random rotation system, allowing manual theme control
This commit completes a major refactoring of the Miku control panel from a single 7,191-line monolithic HTML file to a modern modular architecture:
CHANGES:
- Extracted 872 lines of CSS into css/style.css
- Created 10 specialized JavaScript modules (4,964 lines total):
* core.js: Global state, utilities, initialization, polling system
* servers.js: Server management and mood handling
* modes.js: Evil mode, GPU selection, bipolar mode, scoreboard
* actions.js: Autonomous/manual actions, custom prompts, reactions
* image-gen.js: Image generation system
* status.js: Status display and statistics
* dm.js: DM user management and conversation analysis
* chat.js: LLM chat interface with streaming and voice calls
* memories.js: Cheshire Cat memory integration (episodic/declarative/procedural)
* profile.js: Profile picture, album gallery, activities editor
- Cleaned index.html to 1,351 lines (structure only, zero inline JS/CSS)
- Removed 12 duplicate variable declarations
- Maintained strict script load order for dependency resolution
- Added backup comment to index.html.bak for historical reference
VERIFICATION COMPLETED:
✓ All 191 functions/variables from original accounted for
✓ Cross-referenced with backup to ensure nothing lost
✓ All onclick handlers and modal systems validated
✓ No circular dependencies or broken references
✓ HTML structure integrity verified (11 tabs, all buttons/modals intact)
✓ CropperJS CDN links preserved
The refactored code is production-ready with improved maintainability and clear separation of concerns.
Critical fixes:
- Add threading.Lock for all shared mutable state (override, cache, current activity)
- Atomic YAML writes (temp file + os.replace) to prevent corruption on crash
- Deep-copy cache on reads to prevent callers from mutating shared state
High-severity fixes:
- Validate entries in pick_activity_for_mood() — skip/log malformed instead of KeyError
- Log warning on unrecognized activity type fallback
- Normalize empty-string state to None (avoid 'None' display)
- release_manual_override() now uses force=True so bot always shows activity
- Add try/except in release_manual_override() to handle failures gracefully
Medium fixes:
- Remove dead 'test' mood from activities.yaml
- Validate name length (128 char Discord limit) in CRUD and manual set
- Validate streaming entries have URL in CRUD path
- Add JSON parse error handling in API routes
- on_ready preserves active manual override instead of overwriting
- Log override expiry timestamp (HH:MM:SS) for easier debugging
- exc_info=True on presence update errors for full stack traces
Low fixes:
- JS activitySetFromEntry() shows notification on parse error
Each activity in the mood lists now has a 🎯 Set button that immediately
sets it as the bot's current Discord activity (30-min manual override),
so users can pick from existing entries instead of typing manually.
- Rewrite utils/activities.py with mood energy-driven activity probability
(high-energy moods like excited/bubbly show activity ~80-85% of the time,
low-energy moods like sleepy/melancholy only ~15-25%)
- Add manual override system with 30-min auto-expiry for Web UI control
- Support all 5 Discord activity types: listening, playing, watching,
competing, streaming (with purple LIVE badge via discord.Streaming)
- Add current activity tracking (get_current_activity)
- Add force=True param to update_bot_presence for on_ready (bot.py)
- Add 4 new API routes for manual override:
GET/POST/DELETE /activities/current, POST /activities/current/auto
- Expand activities.yaml from 139 to 157 entries, adding watching,
competing, and streaming entries across 11 moods
- Update Web UI: activity type dropdown with all 5 types, conditional
URL field for streaming, 'Current Activity' override panel with
set/clear/auto controls, type-aware icons and labels
- Add 'state' field to all 139 activity entries in activities.yaml
- Songs: state shows artist (e.g. 'by kz (livetune)')
- Games: state shows genre (e.g. 'Rhythm Game', 'Sandbox', 'FPS')
- Update pick_activity_for_mood() to return 3-tuple (type, name, state)
- Update update_bot_presence() to pass state to discord.Activity()
- Add state validation in set_activities_for_mood() (optional string)
- Update Web UI editor: view shows state, edit form has state input
- State is fully optional — backward compatible, no breaking changes
The 'state' field appears as a secondary text line in Discord profile
popup, the richest display possible for bot accounts (full Rich Presence
with cover art/buttons is server-side restricted to OAuth applications).
Collapsible section in the Status tab with:
- Normal and Evil mood sections, each collapsible
- Per-mood expandable rows showing songs (🎵) and games (🎮)
- Inline editing: change type, name, weight
- Add/remove entries per mood
- Save via API with client-side validation
- Reload from disk button
- Lazy-loads data only when section is expanded
Relocated the button from the top action row to below the '512x512
displayed as circle' label for more intuitive placement next to the
avatar it acts on.
- Backend: album storage in memory/profile_pictures/album/{uuid}/ with
original.png, cropped.png, and metadata.json per entry
- add_to_album/add_batch_to_album with efficient resource management
(vision model + face detector kept alive across batch)
- set_album_entry_as_current auto-archives current PFP before replacing
- manual/auto crop album entries without applying to Discord
- Disk usage tracking, single & bulk delete
- API: full CRUD endpoints under /profile-picture/album/*
- Frontend: collapsible album grid in tab11 with thumbnail cards,
multi-select checkboxes for bulk delete, detail panel with crop
interface (Cropper.js), description editor, set-as-current action
- profile_picture_manager.py:
- Add ORIGINAL_PATH constant; save full-res original before every crop
- Add skip_crop param to change_profile_picture() for manual crop workflow
- Add manual_crop(x,y,w,h) method with Discord avatar update + role color sync
- Add auto_crop_only() to re-run face-detection crop on stored original
- Add update_description() with Cheshire Cat declarative memory re-injection
- Add regenerate_description() via vision model
- Skip crop step if image is already at/below 512x512
- api.py:
- GET /profile-picture/image/original — serve full-res original (no-cache)
- GET /profile-picture/image/current — serve current cropped avatar (no-cache)
- POST /profile-picture/change-no-crop — acquire image, skip auto-crop
- POST /profile-picture/manual-crop — apply crop coords {x,y,width,height}
- POST /profile-picture/auto-crop — re-run intelligent crop on original
- POST /profile-picture/description — save freeform description + Cat inject
- POST /profile-picture/regenerate-description — re-generate via vision model
- GET /profile-picture/description — fetch current description text
- index.html:
- Add new tab11 '🖼️ Profile Picture Management'
- Remove PFP + role color sections from Actions tab (tab2)
- Add Cropper.js 1.6.2 via CDN for manual square crop
- Tab layout: action buttons, file upload, auto/manual crop toggle,
Cropper.js interface, side-by-side original/cropped previews,
role color management, freeform description editor, metadata box (bottom)
- Wire switchTab hook for tab11 → loadPfpTab()
- All new JS functions: pfpChangeDanbooru, pfpUploadCustom, pfpRestoreFallback,
pfpShowCropInterface, pfpApplyManualCrop, pfpApplyAutoCrop, pfpSaveDescription,
pfpRegenerateDescription, pfpRefreshPreviews, setCustomRoleColor, resetRoleColor
- discord_bridge before_agent_starts now checks evil_mode from
working_memory to load the correct personality files:
Normal: miku_lore/prompt/lyrics + /app/moods/{mood}.txt
Evil: evil_miku_lore/prompt/lyrics + /app/moods/evil/{mood}.txt
- Reads files directly instead of relying on cross-plugin working_memory
- cat_client.query() returns (response, full_prompt) tuple
- Full prompt includes system prefix + recalled memories + conversation
- API /prompt/cat returns full_prompt field
Show a CSS spinner overlay when switching to Autonomous Stats (tab6),
Memories (tab9), and DM Management (tab10). Spinner only shows on
first visit when content is empty, removed after data loads.
Replace hardcoded <option> lists in #mood (tab1 DM mood) and
#chat-mood-select (tab7 chat mood) with empty selects populated
by populateMoodDropdowns(). Respects evil mode emoji mapping.
Called on DOMContentLoaded and after server cards render.
Convert 47 raw fetch+response.json+error-handling patterns to use the
centralized apiCall() utility. The 11 remaining raw fetch() calls are
FormData uploads or SSE streaming that require direct fetch access.
- Extract initTabState, initTabWheelScroll, initVisibilityPolling,
initChatImagePreview, initModalAccessibility as named functions
- Move polling interval vars to outer scope for accessibility
- Single DOMContentLoaded calls all init functions in logical order
- Replace scattered listeners with comment markers at original locations
- Escape sender name via escapeHtml in innerHTML template
- Set message content via textContent instead of innerHTML injection
- Prevents HTML/script injection from user input or LLM responses
- Escape key closes any open memory modal
- Clicking the dark backdrop behind a modal closes it
- Add role=dialog, aria-modal, aria-label for accessibility
First block of conversation-view, conversations-list, conversation-message,
message-header, sender, timestamp, message-content, message-attachments was
silently overridden by identical selectors defined later. Kept the unique
reaction/delete-button styles.
- Cancel previous timer before starting new one (prevents early dismissal)
- Add green background for type='success' notifications
- Bump z-index from 1000 to 3000 so notifications show above modals
- Add fade-out transition for smoother dismissal
- Replace raw setInterval with startPolling/stopPolling functions
- Add visibilitychange listener to pause when tab is hidden
- Immediately refresh data when tab becomes visible again
- Saves bandwidth and CPU when the dashboard is in background
- Add data-tab attributes to tab buttons for reliable identification
- Replace implicit window.event usage with querySelector by data-tab
- Save active tab to localStorage on switch, restore on page load
- Added manual_trigger parameter to /autonomous/engage endpoint to bypass 12h cooldown
- Updated miku_engage_random_user_for_server() and miku_engage_random_user() to accept manual_trigger flag
- Modified Web UI to always send manual_trigger=true when engaging users from the UI
- Users can now manually engage the same user multiple times from web UI without cooldown restriction
- Regular autonomous schedules still respect the 12h cooldown between engagements to the same user
Changes:
- bot/api.py: Added manual_trigger parameter with string-to-boolean conversion
- bot/static/index.html: Added manual_trigger=true to engage user request
- bot/utils/autonomous_v1_legacy.py: Added manual_trigger parameter and cooldown bypass logic
**Critical Bug Fixes:**
1. Per-user memory isolation bug
- Changed CatAdapter from HTTP POST to WebSocket /ws/{user_id}
- User_id now comes from URL path parameter (true per-user isolation)
- Verified: Different users can't see each other's memories
2. Memory API 405 errors
- Replaced non-existent Cat endpoint calls with Qdrant direct queries
- get_memory_points(): Now uses POST /collections/{collection}/points/scroll
- delete_memory_point(): Now uses POST /collections/{collection}/points/delete
3. Memory stats showing null counts
- Reimplemented get_memory_stats() to query Qdrant directly
- Now returns accurate counts: episodic: 20, declarative: 6, procedural: 4
4. Miku couldn't see usernames
- Modified discord_bridge before_cat_reads_message hook
- Prepends [Username says:] to every message text
- LLM now knows who is texting: [Alice says:] Hello Miku!
5. Web UI Memory tab layout
- Tab9 was positioned outside .tab-container div (showed to the right)
- Moved tab9 HTML inside container, before closing divs
- Memory tab now displays below tab buttons like other tabs
**Code Changes:**
bot/utils/cat_client.py:
- Line 25: Logger name changed to 'llm' (available component)
- get_memory_stats() (lines 256-285): Query Qdrant directly via HTTP GET
- get_memory_points() (lines 275-310): Use Qdrant POST /points/scroll
- delete_memory_point() (lines 350-370): Use Qdrant POST /points/delete
cat-plugins/discord_bridge/discord_bridge.py:
- Fixed .pop() → .get() (UserMessage is Pydantic BaseModelDict)
- Added before_cat_reads_message logic to prepend [Username says:]
- Message format: [Alice says:] message content
Dockerfile.llamaswap-rocm:
- Lines 37-44: Added conditional check for UI directory
- if [ -d ui ] before npm install && npm run build
- Fixes build failure when llama-swap UI dir doesn't exist
bot/static/index.html:
- Moved tab9 from lines 1554-1688 (outside container)
- To position before container closing divs (now inside)
- Memory tab button at line 673: 🧠 Memories
**Testing & Verification:**
✅ Per-user isolation verified (Docker exec test)
✅ Memory stats showing real counts (curl test)
✅ Memory API working (facts/episodic loading)
✅ Web UI layout fixed (tab displays correctly)
✅ All 5 services running (llama-swap, llama-swap-amd, qdrant, cat, bot)
✅ Username prepending working (message context for LLM)
**Result:** All Phase 3 critical bugs fixed and verified working.
Key changes:
- CatAdapter (bot/utils/cat_client.py): WebSocket /ws/{user_id} for chat
queries instead of HTTP POST (fixes per-user memory isolation when no
API keys are configured — HTTP defaults all users to user_id='user')
- Memory management API: 8 endpoints for status, stats, facts, episodic
memories, consolidation trigger, multi-step delete with confirmation
- Web UI: Memory tab (tab9) with collection stats, fact/episodic browser,
manual consolidation trigger, and 3-step delete flow requiring exact
confirmation string
- Bot integration: Cat-first response path with query_llama fallback for
both text and embed responses, server mood detection
- Discord bridge plugin: fixed .pop() to .get() (UserMessage is a Pydantic
BaseModelDict, not a raw dict), metadata extraction via extra attributes
- Unified docker-compose: Cat + Qdrant services merged into main compose,
bot depends_on Cat healthcheck
- All plugins (discord_bridge, memory_consolidation, miku_personality)
consolidated into cat-plugins/ for volume mount
- query_llama deprecated but functional for compatibility
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
Features:
- Built custom ROCm container for AMD RX 6800 GPU
- Added GPU selection toggle in web UI (NVIDIA/AMD)
- Unified model names across both GPUs for seamless switching
- Vision model always uses NVIDIA GPU (optimal performance)
- Text models (llama3.1, darkidol) can use either GPU
- Added /gpu-status and /gpu-select API endpoints
- Implemented GPU state persistence in memory/gpu_state.json
Technical details:
- Multi-stage Dockerfile.llamaswap-rocm with ROCm 6.2.4
- llama.cpp compiled with GGML_HIP=ON for gfx1030 (RX 6800)
- Proper GPU permissions without root (groups 187/989)
- AMD container on port 8091, NVIDIA on port 8090
- Updated bot/utils/llm.py with get_current_gpu_url() and get_vision_gpu_url()
- Modified bot/utils/image_handling.py to always use NVIDIA for vision
- Enhanced web UI with GPU selector button (blue=NVIDIA, red=AMD)
Files modified:
- docker-compose.yml (added llama-swap-amd service)
- bot/globals.py (added LLAMA_AMD_URL)
- bot/api.py (added GPU selection endpoints and helper function)
- bot/utils/llm.py (GPU routing for text models)
- bot/utils/image_handling.py (GPU routing for vision models)
- bot/static/index.html (GPU selector UI)
- llama-swap-rocm-config.yaml (unified model names)
New files:
- Dockerfile.llamaswap-rocm
- bot/memory/gpu_state.json
- bot/utils/gpu_router.py (load balancing utility)
- setup-dual-gpu.sh (setup verification script)
- DUAL_GPU_*.md (documentation files)
Users can now send manual messages as either Hatsune Miku or Evil Miku
via webhooks without needing to toggle Evil Mode. This provides more
flexibility for controlling which persona sends messages.
Features:
- Checkbox option to "Send as Webhook" in manual message section
- Radio buttons to select between Hatsune Miku and Evil Miku
- Both personas use their respective profile pictures and mood emojis
- Webhooks only available for channel messages (not DMs)
- DM option automatically disabled when webhook mode is enabled
- New API endpoint: POST /manual/send-webhook
Frontend Changes:
- Added webhook checkbox and persona selection UI
- toggleWebhookOptions() function to show/hide persona options
- Updated sendManualMessage() to handle webhook mode
- Automatic channel selection when webhook is enabled
Backend Changes:
- New /manual/send-webhook endpoint in api.py
- Integrates with bipolar_mode.py webhook management
- Uses get_or_create_webhooks_for_channel() for webhook creation
- Applies correct display name with mood emoji based on persona
- Supports file attachments via webhook
This allows manual control over which Miku persona sends messages,
useful for testing, demonstrations, or creative scenarios without
needing to switch the entire bot mode.
Removed the restriction that required Evil Mode to be active before
enabling Bipolar Mode. Users can now toggle Bipolar Mode at any time.
Changes:
- Bipolar Mode toggle button now always visible in web UI
- Removed auto-disable of Bipolar Mode when Evil Mode is turned off
- Updated CSS to work in both normal and evil mode states
- Simplified updateBipolarToggleVisibility() to always show button
This allows for more flexible usage where users can have Regular Miku
and Evil Miku argue without needing Evil Mode to be the active persona.
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
- Added Evil Miku mode with 4 evil moods (aggressive, cunning, sarcastic, evil_neutral)
- Created evil mode content files (evil_miku_lore.txt, evil_miku_prompt.txt, evil_miku_lyrics.txt)
- Implemented persistent evil mode state across restarts (saves to memory/evil_mode_state.json)
- Fixed API endpoints to use client.loop.create_task() to prevent timeout errors
- Added evil mode toggle in web UI with red theme styling
- Modified mood rotation to handle evil mode
- Configured DarkIdol uncensored model for evil mode text generation
- Reduced system prompt redundancy by removing duplicate content
- Added markdown escape for single asterisks (actions) while preserving bold formatting
- Evil mode now persists username, pfp, and nicknames across restarts without re-applying changes
- Replace simple 'Engage Random User' button with expandable submenu
- Add user ID input field for targeting specific users
- Add engagement type selection: random, activity-based, general, status-based
- Update API endpoints to accept user_id and engagement_type parameters
- Modify autonomous functions to support targeted engagement
- Maintain backward compatibility with random user/type selection as default
- Added optional reply message ID field to web UI
- Added radio buttons to control mention/ping behavior in replies
- Updated frontend JavaScript to send reply parameters
- Modified /manual/send and /dm/{user_id}/manual endpoints to support replies
- Fixed async context by moving message fetching inside bot event loop task
- Supports both channel and DM reply functionality