When Evil Mode activates, the bot's Discord account avatar is changed to evil_pfp.png.
Previously, get_persona_avatar_urls() would read this swapped avatar and pass it to
the Miku webhook, causing both webhooks to display Evil Miku's pfp.
Now caching the regular Miku CDN URL before Evil Mode changes the bot's avatar.
When Evil Mode is active, the cached URL is used instead of reading from the bot
account. Discord CDN URLs remain valid after avatar changes, so this reliably
preserves the correct pfp for both regular and Evil Miku webhooks during arguments.
- Added MIKU_NORMAL_AVATAR_URL global in bot/globals.py
- Updated get_persona_avatar_urls() to cache and return the cached URL
- Save the normal avatar URL before Evil Mode switches the bot's avatar
Bot was calling restore_evil_cat_state() in on_ready() before Cheshire
Cat finished booting (~25s), causing all plugin toggle API calls to fail
silently. Evil Miku plugin was left disabled and the bot used Cat's
default personality instead.
Changes:
- cat_client.py: add wait_for_ready() that polls Cat health endpoint
every 5s for up to 120s before attempting any admin API calls
- evil_mode.py: rewrite restore_evil_cat_state() with:
- wait_for_ready() gate before any plugin/model switching
- 3-second extra delay after Cat is up (plugin registry fully loaded)
- up to 3 retries on failure
- post-switch verification that the correct plugins are actually active
Also fixes helcyon model references that leaked into the container image
(cat_client.py was switching Cat's LLM to 'helcyon' which has no
llama-swap handler; reverted to correct 'darkidol' / 'llama3.1').
#10 Redundant coin flip in join_conversation — removed the 50% random
gate that doubled the V2 engine's own decision to act.
#11 Message-triggered actions skip _autonomous_paused — _check_and_act
and _check_and_react now bail out immediately when the autonomous
system is paused (voice session), matching the scheduled-tick path.
#12 Duplicate emoji dictionaries — removed MOOD_EMOJIS and
EVIL_MOOD_EMOJIS from globals.py (had different emojis from moods.py).
bipolar_mode.py and evil_mode.py now import the canonical dicts
from utils/moods.py so all code sees the same emojis.
#13 DM mood can spontaneously become 'asleep' — rotate_dm_mood() now
filters 'asleep' out of the candidate list since DMs have no
sleepy-to-asleep transition guard and no wakeup timer.
#15 Engage-user fallback misreports action type — log level raised to
WARNING with an explicit [engage_user->general] prefix so the
cooldown-triggered fallback is visible in logs.
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
- Evil mode now saves current 'Miku Color' role color before changing
- Sets role color to #D60004 (dark red) when evil mode is enabled
- Restores saved color when evil mode is disabled
- Color is persisted in evil_mode_state.json between restarts
- Role color changes are skipped on startup restore to avoid rate limits
- Added Evil Miku mode with 4 evil moods (aggressive, cunning, sarcastic, evil_neutral)
- Created evil mode content files (evil_miku_lore.txt, evil_miku_prompt.txt, evil_miku_lyrics.txt)
- Implemented persistent evil mode state across restarts (saves to memory/evil_mode_state.json)
- Fixed API endpoints to use client.loop.create_task() to prevent timeout errors
- Added evil mode toggle in web UI with red theme styling
- Modified mood rotation to handle evil mode
- Configured DarkIdol uncensored model for evil mode text generation
- Reduced system prompt redundancy by removing duplicate content
- Added markdown escape for single asterisks (actions) while preserving bold formatting
- Evil mode now persists username, pfp, and nicknames across restarts without re-applying changes