Commit Graph

12 Commits

Author SHA1 Message Date
08fb465c67 Fix: Cache regular Miku avatar URL to prevent pfp bleed in bipolar arguments
When Evil Mode activates, the bot's Discord account avatar is changed to evil_pfp.png.
Previously, get_persona_avatar_urls() would read this swapped avatar and pass it to
the Miku webhook, causing both webhooks to display Evil Miku's pfp.

Now caching the regular Miku CDN URL before Evil Mode changes the bot's avatar.
When Evil Mode is active, the cached URL is used instead of reading from the bot
account. Discord CDN URLs remain valid after avatar changes, so this reliably
preserves the correct pfp for both regular and Evil Miku webhooks during arguments.

- Added MIKU_NORMAL_AVATAR_URL global in bot/globals.py
- Updated get_persona_avatar_urls() to cache and return the cached URL
- Save the normal avatar URL before Evil Mode switches the bot's avatar
2026-03-30 14:30:34 +03:00
54d9a80089 fixed webhook pfp for regular miku being wrong when evil mode active 2026-03-05 22:16:14 +02:00
335b58a867 feat: fix evil mode race conditions, expand moods and PFP detection
bipolar_mode.py:
- Replace unsafe globals.EVIL_MODE temporary overrides with
  force_evil_context parameter to fix async race conditions (3 sites)

moods.py:
- Add 6 new evil mood emojis: bored, manic, jealous, melancholic,
  playful_cruel, contemptuous
- Refactor rotate_dm_mood() to skip when evil mode active (evil mode
  has its own independent 2-hour rotation timer)

persona_dialogue.py:
- Same force_evil_context race condition fix (2 sites)
- Fix over-aggressive response cleanup that stripped common words
  (YES/NO/HIGH) — now uses targeted regex for structural markers only
- Update evil mood multipliers to match new mood set

profile_picture_context:
- Expand PFP detection regex for broader coverage (appearance questions,
  opinion queries, selection/change questions)
- Add plugin.json metadata file
2026-03-04 00:45:23 +02:00
0edf1ef1c0 Fix webhook avatar mismatch: pass avatar_url at send time
- Fixed missing client parameter in animated GIF webhook update path
- Added get_persona_avatar_urls() helper that returns bot's current Discord
  avatar URL for Miku persona (always fresh, no cache lag)
- Pass avatar_url on every webhook.send() call in bipolar_mode.py,
  persona_dialogue.py, and api.py so avatars always match current pfp
  regardless of webhook cache state
2026-02-25 13:20:18 +02:00
2b743ed65e fix(P2): 5 priority-2 bug fixes — emoji consolidation, DM safety, pause gap
#10  Redundant coin flip in join_conversation — removed the 50% random
     gate that doubled the V2 engine's own decision to act.

#11  Message-triggered actions skip _autonomous_paused — _check_and_act
     and _check_and_react now bail out immediately when the autonomous
     system is paused (voice session), matching the scheduled-tick path.

#12  Duplicate emoji dictionaries — removed MOOD_EMOJIS and
     EVIL_MOOD_EMOJIS from globals.py (had different emojis from moods.py).
     bipolar_mode.py and evil_mode.py now import the canonical dicts
     from utils/moods.py so all code sees the same emojis.

#13  DM mood can spontaneously become 'asleep' — rotate_dm_mood() now
     filters 'asleep' out of the candidate list since DMs have no
     sleepy-to-asleep transition guard and no wakeup timer.

#15  Engage-user fallback misreports action type — log level raised to
     WARNING with an explicit [engage_user->general] prefix so the
     cooldown-triggered fallback is visible in logs.
2026-02-23 13:43:15 +02:00
7b7abcfc68 fix(tasks): replace fire-and-forget asyncio.create_task with create_tracked_task
Add utils/task_tracker.py with create_tracked_task() that wraps background
tasks with error logging, cancellation handling, and reference tracking.

Replace all 17 fire-and-forget asyncio.create_task() calls across 7 files:
- bot/bot.py (5 interjection checks)
- bot/utils/autonomous.py (2 check-and-act/react tasks)
- bot/utils/bipolar_mode.py (3 argument tasks)
- bot/commands/uno.py (1 game loop task)
- bot/utils/voice_receiver.py (3 STT/interruption callbacks)
- bot/utils/persona_dialogue.py (4 dialogue turn/interjection tasks)

Previously-tracked tasks (voice_audio.py, voice_manager.py) were left as-is
since they already store task references for cancellation.

Closes #1
2026-02-18 12:01:08 +02:00
641a5b83e8 Improved Evil Mode toggle to handle edge cases of the pfp and role color change. Japanese swallow model compatible (should be). 2026-01-27 19:52:39 +02:00
911f11ee9f Untested Phase 1 (Foundation & Resource management) of voice chat integration 2026-01-16 13:01:08 +02:00
32c2a7b930 feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window

Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler

All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
1fc3d74a5b Add dual GPU support with web UI selector
Features:
- Built custom ROCm container for AMD RX 6800 GPU
- Added GPU selection toggle in web UI (NVIDIA/AMD)
- Unified model names across both GPUs for seamless switching
- Vision model always uses NVIDIA GPU (optimal performance)
- Text models (llama3.1, darkidol) can use either GPU
- Added /gpu-status and /gpu-select API endpoints
- Implemented GPU state persistence in memory/gpu_state.json

Technical details:
- Multi-stage Dockerfile.llamaswap-rocm with ROCm 6.2.4
- llama.cpp compiled with GGML_HIP=ON for gfx1030 (RX 6800)
- Proper GPU permissions without root (groups 187/989)
- AMD container on port 8091, NVIDIA on port 8090
- Updated bot/utils/llm.py with get_current_gpu_url() and get_vision_gpu_url()
- Modified bot/utils/image_handling.py to always use NVIDIA for vision
- Enhanced web UI with GPU selector button (blue=NVIDIA, red=AMD)

Files modified:
- docker-compose.yml (added llama-swap-amd service)
- bot/globals.py (added LLAMA_AMD_URL)
- bot/api.py (added GPU selection endpoints and helper function)
- bot/utils/llm.py (GPU routing for text models)
- bot/utils/image_handling.py (GPU routing for vision models)
- bot/static/index.html (GPU selector UI)
- llama-swap-rocm-config.yaml (unified model names)

New files:
- Dockerfile.llamaswap-rocm
- bot/memory/gpu_state.json
- bot/utils/gpu_router.py (load balancing utility)
- setup-dual-gpu.sh (setup verification script)
- DUAL_GPU_*.md (documentation files)
2026-01-09 00:03:59 +02:00
9786f984a6 Fix: Explicitly pass change_role_color=True when switching modes after bipolar argument
When an argument ends and a winner is determined, the bot now explicitly
passes all mode change parameters (change_username, change_pfp, change_nicknames,
change_role_color) to ensure the winner's role color is properly restored.

- Evil Miku wins: Saves current color, switches to dark red (#D60004)
- Regular Miku wins: Restores previously saved color (from before Evil Mode)

This ensures the visual identity matches the active persona after arguments.
2026-01-06 14:01:39 +02:00
8012030ea1 Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers

Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)

LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment

Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)

Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"

Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments

Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)

Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)

Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00