Refactor activity system: energy-based probability, manual override, all 5 activity types

- Rewrite utils/activities.py with mood energy-driven activity probability
  (high-energy moods like excited/bubbly show activity ~80-85% of the time,
  low-energy moods like sleepy/melancholy only ~15-25%)
- Add manual override system with 30-min auto-expiry for Web UI control
- Support all 5 Discord activity types: listening, playing, watching,
  competing, streaming (with purple LIVE badge via discord.Streaming)
- Add current activity tracking (get_current_activity)
- Add force=True param to update_bot_presence for on_ready (bot.py)
- Add 4 new API routes for manual override:
  GET/POST/DELETE /activities/current, POST /activities/current/auto
- Expand activities.yaml from 139 to 157 entries, adding watching,
  competing, and streaming entries across 11 moods
- Update Web UI: activity type dropdown with all 5 types, conditional
  URL field for streaming, 'Current Activity' override panel with
  set/clear/auto controls, type-aware icons and labels
This commit is contained in:
2026-04-27 23:39:18 +03:00
parent 9bc618b526
commit d6cdb89e42
5 changed files with 556 additions and 49 deletions

View File

@@ -32,6 +32,11 @@ normal:
name: 'Hatsune Miku: Project DIVA Future Tone' name: 'Hatsune Miku: Project DIVA Future Tone'
weight: 1 weight: 1
state: Rhythm Game state: Rhythm Game
- type: streaming
name: VOCALOID Covers
weight: 1
state: on YouTube
url: https://www.youtube.com/watch?v=CGbYfNq3iZQ
excited: excited:
- type: listening - type: listening
name: Melt name: Melt
@@ -65,6 +70,14 @@ normal:
name: Muse Dash name: Muse Dash
weight: 2 weight: 2
state: Rhythm Game state: Rhythm Game
- type: streaming
name: rhythm game gameplay
weight: 1
url: https://www.youtube.com/watch?v=3J8EeHxg3po
- type: competing
name: Beat Saber Tournament
weight: 1
state: Ranked
neutral: neutral:
- type: listening - type: listening
name: Miku Miku ni Shite Ageru♪ name: Miku Miku ni Shite Ageru♪
@@ -94,6 +107,14 @@ normal:
name: 'Project SEKAI: Colorful Stage!' name: 'Project SEKAI: Colorful Stage!'
weight: 2 weight: 2
state: Rhythm Game state: Rhythm Game
- type: watching
name: YouTube
weight: 2
state: Music Videos
- type: competing
name: osu!
weight: 1
state: Ranked Match
sleepy: sleepy:
- type: listening - type: listening
name: Yuki no Hahen name: Yuki no Hahen
@@ -156,6 +177,14 @@ normal:
name: 'The Legend of Zelda: Tears of the Kingdom' name: 'The Legend of Zelda: Tears of the Kingdom'
weight: 2 weight: 2
state: Adventure state: Adventure
- type: watching
name: VOCALOID tutorials
weight: 1
state: on YouTube
- type: watching
name: science documentaries
weight: 1
state: Discovery Channel
shy: shy:
- type: listening - type: listening
name: Koi wo Sensou name: Koi wo Sensou
@@ -210,6 +239,10 @@ normal:
name: Civilization VI name: Civilization VI
weight: 2 weight: 2
state: 4X Strategy state: 4X Strategy
- type: watching
name: chess tournament
weight: 1
state: PGN Livestream
melancholy: melancholy:
- type: listening - type: listening
name: Kokoro name: Kokoro
@@ -260,6 +293,10 @@ normal:
name: 'Project SEKAI: Colorful Stage!' name: 'Project SEKAI: Colorful Stage!'
weight: 2 weight: 2
state: Rhythm Game state: Rhythm Game
- type: streaming
name: karaoke stream
weight: 1
url: https://www.youtube.com/watch?v=CGbYfNq3iZQ
romantic: romantic:
- type: listening - type: listening
name: Romeo and Cinderella name: Romeo and Cinderella
@@ -306,6 +343,10 @@ normal:
name: Elden Ring name: Elden Ring
weight: 2 weight: 2
state: Action RPG state: Action RPG
- type: watching
name: rage compilations
weight: 1
state: YouTube
angry: angry:
- type: listening - type: listening
name: Two-Faced Lovers name: Two-Faced Lovers
@@ -331,6 +372,14 @@ normal:
name: Hades name: Hades
weight: 2 weight: 2
state: Roguelike state: Roguelike
- type: competing
name: Valorant
weight: 1
state: Ranked
- type: streaming
name: speedrun attempts
weight: 1
url: https://www.youtube.com/watch?v=3J8EeHxg3po
silly: silly:
- type: listening - type: listening
name: PoPiPo name: PoPiPo
@@ -364,6 +413,14 @@ normal:
name: Fall Guys name: Fall Guys
weight: 2 weight: 2
state: Party Game state: Party Game
- type: competing
name: Fall Guys
weight: 2
state: Tournament Mode
- type: watching
name: funny fails compilation
weight: 1
state: YouTube
test: test:
- type: playing - type: playing
name: G name: G
@@ -390,6 +447,10 @@ evil:
name: Devil May Cry 5 name: Devil May Cry 5
weight: 2 weight: 2
state: Action state: Action
- type: competing
name: DOOM Eternal
weight: 2
state: Ultra Nightmare
cunning: cunning:
- type: listening - type: listening
name: Gekkabijin name: Gekkabijin
@@ -503,6 +564,10 @@ evil:
name: Neon White name: Neon White
weight: 2 weight: 2
state: FPS Platformer state: FPS Platformer
- type: streaming
name: chaos speedrun
weight: 1
url: https://www.youtube.com/watch?v=3J8EeHxg3po
jealous: jealous:
- type: listening - type: listening
name: Rotten Girl Grotesque Romance name: Rotten Girl Grotesque Romance
@@ -583,3 +648,7 @@ evil:
name: Crusader Kings III name: Crusader Kings III
weight: 2 weight: 2
state: Grand Strategy state: Grand Strategy
- type: watching
name: world domination tutorials
weight: 1
state: YouTube

View File

@@ -140,9 +140,9 @@ async def on_ready():
try: try:
from utils.activities import update_bot_presence from utils.activities import update_bot_presence
if globals.EVIL_MODE: if globals.EVIL_MODE:
await update_bot_presence(globals.EVIL_DM_MOOD, is_evil=True) await update_bot_presence(globals.EVIL_DM_MOOD, is_evil=True, force=True)
else: else:
await update_bot_presence(globals.DM_MOOD, is_evil=False) await update_bot_presence(globals.DM_MOOD, is_evil=False, force=True)
except Exception as e: except Exception as e:
logger.error(f"Failed to set initial presence: {e}") logger.error(f"Failed to set initial presence: {e}")

View File

@@ -71,3 +71,70 @@ def reload_activities():
evil_count = sum(len(v) for v in data.get("evil", {}).values()) evil_count = sum(len(v) for v in data.get("evil", {}).values())
logger.info(f"Force-reloaded activities: {normal_count} normal entries, {evil_count} evil entries") logger.info(f"Force-reloaded activities: {normal_count} normal entries, {evil_count} evil entries")
return {"status": "ok", "normal_entries": normal_count, "evil_entries": evil_count} return {"status": "ok", "normal_entries": normal_count, "evil_entries": evil_count}
# ══════════════════════════════════════════════════════════════════════════════
# Manual Override — set / clear / release current activity
# ══════════════════════════════════════════════════════════════════════════════
@router.get("/activities/current")
def get_current_activity():
"""Return the bot's current activity and override status."""
from utils.activities import get_current_activity, is_manual_override_active
activity = get_current_activity()
override = is_manual_override_active()
result = {
"activity": activity, # dict or null
"manual_override": override,
}
return result
@router.post("/activities/current")
async def set_current_activity(request: Request):
"""Manually set the bot's activity (bypasses mood system for 30 min).
Body: {"type": "listening"|"playing"|"watching"|"competing"|"streaming",
"name": "...", "state": "..." (optional), "url": "..." (required for streaming)}
"""
data = await request.json()
activity_type = data.get("type", "").lower().strip()
name = data.get("name", "").strip()
state = data.get("state") or None
url = data.get("url") or None
try:
from utils.activities import set_activity_manual
await set_activity_manual(activity_type, name, state=state, url=url)
return {"status": "ok", "activity": {"type": activity_type, "name": name, "state": state, "url": url}}
except ValueError as e:
return JSONResponse(status_code=400, content={"error": str(e)})
except RuntimeError as e:
return JSONResponse(status_code=503, content={"error": str(e)})
except Exception as e:
logger.error(f"Failed to set manual activity: {e}")
return JSONResponse(status_code=500, content={"error": "Internal server error"})
@router.delete("/activities/current")
async def clear_current_activity():
"""Manually clear the bot's activity (stays idle, override stays active)."""
try:
from utils.activities import clear_activity_manual
await clear_activity_manual()
return {"status": "ok", "activity": None, "manual_override": True}
except Exception as e:
logger.error(f"Failed to clear manual activity: {e}")
return JSONResponse(status_code=500, content={"error": "Internal server error"})
@router.post("/activities/current/auto")
async def release_to_auto():
"""Release manual override and return to automatic mood-based activity."""
try:
from utils.activities import release_manual_override
await release_manual_override()
return {"status": "ok", "manual_override": False}
except Exception as e:
logger.error(f"Failed to release manual override: {e}")
return JSONResponse(status_code=500, content={"error": "Internal server error"})

View File

@@ -481,7 +481,7 @@
.act-entry-icon { font-size: 1.1rem; min-width: 24px; text-align: center; } .act-entry-icon { font-size: 1.1rem; min-width: 24px; text-align: center; }
.act-entry input[type="text"] { flex: 1; } .act-entry input[type="text"] { flex: 1; }
.act-entry input[type="number"] { width: 55px; } .act-entry input[type="number"] { width: 55px; }
.act-entry select { width: 110px; } .act-entry select { width: 130px; }
.act-toolbar { .act-toolbar {
display: flex; display: flex;
gap: 0.5rem; gap: 0.5rem;
@@ -1362,6 +1362,35 @@
<span id="activities-status" style="font-size: 0.85rem; color: #61dafb;"></span> <span id="activities-status" style="font-size: 0.85rem; color: #61dafb;"></span>
</div> </div>
<!-- Current Activity Override Panel -->
<div style="margin-bottom: 1rem; padding: 0.75rem; background: #252535; border-radius: 6px; border: 1px solid #3a3a5a;">
<h4 style="margin: 0 0 0.5rem 0; color: #61dafb; font-size: 0.95rem;">🎯 Current Activity</h4>
<div id="activity-override-status" style="margin-bottom: 0.5rem; font-size: 0.85rem; color: #aaa;">
Loading...
</div>
<div style="display: flex; gap: 0.5rem; flex-wrap: wrap; margin-bottom: 0.5rem;">
<button onclick="activityRefreshCurrent()" style="background: #555; font-size: 0.8rem; padding: 0.3rem 0.6rem;">🔄 Refresh</button>
<button onclick="activityReleaseAuto()" style="background: #27ae60; font-size: 0.8rem; padding: 0.3rem 0.6rem;">🌀 Return to Auto</button>
</div>
<details style="margin-top: 0.5rem;">
<summary style="cursor: pointer; font-size: 0.85rem; color: #61dafb;">✏️ Manual Override</summary>
<div style="margin-top: 0.5rem; display: flex; gap: 0.4rem; flex-wrap: wrap; align-items: center;">
<select id="act-manual-type" style="width: 120px; padding: 0.3rem;">
<option value="listening">🎵 Listening</option>
<option value="playing">🎮 Playing</option>
<option value="watching">📺 Watching</option>
<option value="competing">🏆 Competing</option>
<option value="streaming">🔴 Streaming</option>
</select>
<input type="text" id="act-manual-name" placeholder="Activity name" style="flex: 2; min-width: 120px; padding: 0.3rem;">
<input type="text" id="act-manual-state" placeholder="Detail (optional)" style="flex: 1; min-width: 80px; padding: 0.3rem;">
<input type="text" id="act-manual-url" placeholder="URL (streaming)" style="flex: 1; min-width: 80px; padding: 0.3rem; display: none;">
<button onclick="activitySetManual()" style="background: #e67e22; font-size: 0.8rem; padding: 0.3rem 0.8rem;">Set</button>
<button onclick="activityClearManual()" style="background: #c0392b; font-size: 0.8rem; padding: 0.3rem 0.8rem;">Clear</button>
</div>
</details>
</div>
<!-- Normal Moods subsection --> <!-- Normal Moods subsection -->
<div style="margin-bottom: 1.5rem;"> <div style="margin-bottom: 1.5rem;">
<div style="cursor: pointer; user-select: none; padding: 0.5rem; background: #2a2a2a; border-radius: 4px; margin-bottom: 0.5rem;" onclick="activitiesSectionToggle('normal')"> <div style="cursor: pointer; user-select: none; padding: 0.5rem; background: #2a2a2a; border-radius: 4px; margin-bottom: 0.5rem;" onclick="activitiesSectionToggle('normal')">
@@ -6819,7 +6848,10 @@ function activitiesToggle() {
activitiesOpen = !activitiesOpen; activitiesOpen = !activitiesOpen;
document.getElementById('activities-body').style.display = activitiesOpen ? 'block' : 'none'; document.getElementById('activities-body').style.display = activitiesOpen ? 'block' : 'none';
document.getElementById('activities-toggle-icon').textContent = activitiesOpen ? '▼' : '▶'; document.getElementById('activities-toggle-icon').textContent = activitiesOpen ? '▼' : '▶';
if (activitiesOpen && !activitiesData) activitiesLoad(); if (activitiesOpen) {
if (!activitiesData) activitiesLoad();
activityRefreshCurrent();
}
} }
function activitiesSectionToggle(section) { function activitiesSectionToggle(section) {
@@ -6857,11 +6889,19 @@ function activitiesRenderSection(section) {
const isEditing = activitiesEditing[key]; const isEditing = activitiesEditing[key];
const songs = entries.filter(e => e.type === 'listening').length; const songs = entries.filter(e => e.type === 'listening').length;
const games = entries.filter(e => e.type === 'playing').length; const games = entries.filter(e => e.type === 'playing').length;
const watches = entries.filter(e => e.type === 'watching').length;
const competes = entries.filter(e => e.type === 'competing').length;
const streams = entries.filter(e => e.type === 'streaming').length;
let stats = `${songs}🎵 ${games}🎮`;
if (watches) stats += ` ${watches}📺`;
if (competes) stats += ` ${competes}🏆`;
if (streams) stats += ` ${streams}🔴`;
html += `<div class="act-mood-row">`; html += `<div class="act-mood-row">`;
html += `<div class="act-mood-header" onclick="activitiesMoodToggle('${section}','${mood}')">`; html += `<div class="act-mood-header" onclick="activitiesMoodToggle('${section}','${mood}')">`;
html += `<span class="act-mood-name"><span id="act-icon-${section}-${mood}">▶</span> ${mood}</span>`; html += `<span class="act-mood-name"><span id="act-icon-${section}-${mood}">▶</span> ${mood}</span>`;
html += `<span class="act-mood-stats">${songs}🎵 ${games}🎮</span>`; html += `<span class="act-mood-stats">${stats}</span>`;
html += `</div>`; html += `</div>`;
html += `<div class="act-mood-content" id="act-content-${section}-${mood}">`; html += `<div class="act-mood-content" id="act-content-${section}-${mood}">`;
@@ -6879,11 +6919,13 @@ function activitiesRenderSection(section) {
function activitiesRenderView(section, mood, entries) { function activitiesRenderView(section, mood, entries) {
let html = ''; let html = '';
for (const entry of entries) { for (const entry of entries) {
const icon = entry.type === 'listening' ? '🎵' : '🎮'; const icons = { listening: '🎵', playing: '🎮', watching: '📺', competing: '🏆', streaming: '🔴' };
const label = entry.type === 'listening' ? 'Listening to' : 'Playing'; const labels = { listening: 'Listening to', playing: 'Playing', watching: 'Watching', competing: 'Competing in', streaming: 'Streaming' };
const icon = icons[entry.type] || '🎮';
const label = labels[entry.type] || 'Playing';
html += `<div class="act-entry">`; html += `<div class="act-entry">`;
html += `<span class="act-entry-icon">${icon}</span>`; html += `<span class="act-entry-icon">${icon}</span>`;
html += `<span style="flex:1;">${escapeHtml(entry.name)}`; html += `<span style="flex:1;"><strong style="color:#61dafb; font-size:0.8rem;">${label}</strong> ${escapeHtml(entry.name)}`;
if (entry.state) html += ` <span style="color:#aaa; font-size:0.85rem;">— ${escapeHtml(entry.state)}</span>`; if (entry.state) html += ` <span style="color:#aaa; font-size:0.85rem;">— ${escapeHtml(entry.state)}</span>`;
html += `</span>`; html += `</span>`;
html += `<span style="color:#888; font-size:0.8rem;">weight: ${entry.weight}</span>`; html += `<span style="color:#888; font-size:0.8rem;">weight: ${entry.weight}</span>`;
@@ -6900,12 +6942,16 @@ function activitiesRenderEditForm(section, mood, entries) {
for (let i = 0; i < entries.length; i++) { for (let i = 0; i < entries.length; i++) {
const e = entries[i]; const e = entries[i];
html += `<div class="act-entry">`; html += `<div class="act-entry">`;
html += `<select id="act-type-${section}-${mood}-${i}" value="${e.type}">`; html += `<select id="act-type-${section}-${mood}-${i}" onchange="activitiesTypeChanged('${section}','${mood}',${i})">`;
html += `<option value="listening" ${e.type === 'listening' ? 'selected' : ''}>🎵 Listening</option>`; html += `<option value="listening" ${e.type === 'listening' ? 'selected' : ''}>🎵 Listening</option>`;
html += `<option value="playing" ${e.type === 'playing' ? 'selected' : ''}>🎮 Playing</option>`; html += `<option value="playing" ${e.type === 'playing' ? 'selected' : ''}>🎮 Playing</option>`;
html += `<option value="watching" ${e.type === 'watching' ? 'selected' : ''}>📺 Watching</option>`;
html += `<option value="competing" ${e.type === 'competing' ? 'selected' : ''}>🏆 Competing</option>`;
html += `<option value="streaming" ${e.type === 'streaming' ? 'selected' : ''}>🔴 Streaming</option>`;
html += `</select>`; html += `</select>`;
html += `<input type="text" id="act-name-${section}-${mood}-${i}" value="${escapeHtml(e.name)}" placeholder="Song/Game name" style="flex:2; min-width:120px;">`; html += `<input type="text" id="act-name-${section}-${mood}-${i}" value="${escapeHtml(e.name)}" placeholder="Name" style="flex:2; min-width:120px;">`;
html += `<input type="text" id="act-state-${section}-${mood}-${i}" value="${escapeHtml(e.state || '')}" placeholder="Artist / Genre (optional)" style="flex:1.5; min-width:100px;">`; html += `<input type="text" id="act-state-${section}-${mood}-${i}" value="${escapeHtml(e.state || '')}" placeholder="Detail (optional)" style="flex:1.5; min-width:100px;">`;
html += `<input type="text" id="act-url-${section}-${mood}-${i}" value="${escapeHtml(e.url || '')}" placeholder="URL (streaming)" style="flex:1.5; min-width:100px; ${e.type === 'streaming' ? '' : 'display:none;'}">`;
html += `<input type="number" id="act-weight-${section}-${mood}-${i}" value="${e.weight}" min="1" max="20" style="width:60px;">`; html += `<input type="number" id="act-weight-${section}-${mood}-${i}" value="${e.weight}" min="1" max="20" style="width:60px;">`;
html += `<button onclick="activitiesRemoveEntry('${section}','${mood}',${i})" style="background:#c0392b; padding:0.3rem 0.5rem;" title="Remove">✕</button>`; html += `<button onclick="activitiesRemoveEntry('${section}','${mood}',${i})" style="background:#c0392b; padding:0.3rem 0.5rem;" title="Remove">✕</button>`;
html += `</div>`; html += `</div>`;
@@ -6918,6 +6964,13 @@ function activitiesRenderEditForm(section, mood, entries) {
return html; return html;
} }
function activitiesTypeChanged(section, mood, index) {
const typeEl = document.getElementById(`act-type-${section}-${mood}-${index}`);
const urlEl = document.getElementById(`act-url-${section}-${mood}-${index}`);
if (!typeEl || !urlEl) return;
urlEl.style.display = typeEl.value === 'streaming' ? '' : 'none';
}
function activitiesMoodToggle(section, mood) { function activitiesMoodToggle(section, mood) {
const el = document.getElementById(`act-content-${section}-${mood}`); const el = document.getElementById(`act-content-${section}-${mood}`);
const iconEl = document.getElementById(`act-icon-${section}-${mood}`); const iconEl = document.getElementById(`act-icon-${section}-${mood}`);
@@ -6975,10 +7028,12 @@ function activitiesSyncFormToCache(section, mood) {
const typeEl = document.getElementById(`act-type-${section}-${mood}-${i}`); const typeEl = document.getElementById(`act-type-${section}-${mood}-${i}`);
const nameEl = document.getElementById(`act-name-${section}-${mood}-${i}`); const nameEl = document.getElementById(`act-name-${section}-${mood}-${i}`);
const stateEl = document.getElementById(`act-state-${section}-${mood}-${i}`); const stateEl = document.getElementById(`act-state-${section}-${mood}-${i}`);
const urlEl = document.getElementById(`act-url-${section}-${mood}-${i}`);
const weightEl = document.getElementById(`act-weight-${section}-${mood}-${i}`); const weightEl = document.getElementById(`act-weight-${section}-${mood}-${i}`);
if (typeEl) entries[i].type = typeEl.value; if (typeEl) entries[i].type = typeEl.value;
if (nameEl) entries[i].name = nameEl.value; if (nameEl) entries[i].name = nameEl.value;
if (stateEl) entries[i].state = stateEl.value || undefined; if (stateEl) entries[i].state = stateEl.value || undefined;
if (urlEl) entries[i].url = urlEl.value || undefined;
if (weightEl) entries[i].weight = parseInt(weightEl.value) || 1; if (weightEl) entries[i].weight = parseInt(weightEl.value) || 1;
} }
activitiesEditCache[key] = entries; activitiesEditCache[key] = entries;
@@ -6999,6 +7054,10 @@ async function activitiesSave(section, mood) {
showNotification(`Entry ${i + 1}: weight must be at least 1`, 'error'); showNotification(`Entry ${i + 1}: weight must be at least 1`, 'error');
return; return;
} }
if (entries[i].type === 'streaming' && !entries[i].url) {
showNotification(`Entry ${i + 1}: streaming requires a URL`, 'error');
return;
}
} }
try { try {
@@ -7013,6 +7072,88 @@ async function activitiesSave(section, mood) {
} }
} }
// ============================================================================
// CURRENT ACTIVITY OVERRIDE
// ============================================================================
function _activityTypeIcon(type) {
return { listening: '🎵', playing: '🎮', watching: '📺', competing: '🏆', streaming: '🔴' }[type] || '🎮';
}
function _activityTypeLabel(type) {
return { listening: 'Listening to', playing: 'Playing', watching: 'Watching', competing: 'Competing in', streaming: 'Streaming' }[type] || 'Playing';
}
async function activityRefreshCurrent() {
const statusEl = document.getElementById('activity-override-status');
try {
const data = await apiCall('/activities/current');
const act = data.activity;
const isOverride = data.manual_override;
if (act) {
const icon = _activityTypeIcon(act.type);
const label = _activityTypeLabel(act.type);
let html = `${icon} <strong>${label}</strong> ${escapeHtml(act.name)}`;
if (act.state) html += ` <span style="color:#aaa;">— ${escapeHtml(act.state)}</span>`;
if (isOverride) html += ` <span style="color:#e67e22; font-size:0.8rem;">⚡ MANUAL OVERRIDE (30 min)</span>`;
statusEl.innerHTML = html;
} else {
let html = '<span style="color:#888;">No activity (idle)</span>';
if (isOverride) html += ' <span style="color:#e67e22; font-size:0.8rem;">⚡ MANUAL OVERRIDE</span>';
statusEl.innerHTML = html;
}
} catch (e) {
statusEl.innerHTML = `<span style="color:#e74c3c;">Error: ${e.message}</span>`;
}
}
async function activitySetManual() {
const type = document.getElementById('act-manual-type').value;
const name = document.getElementById('act-manual-name').value.trim();
const state = document.getElementById('act-manual-state').value.trim();
const url = document.getElementById('act-manual-url').value.trim();
if (!name) { showNotification('Activity name is required', 'error'); return; }
if (type === 'streaming' && !url) { showNotification('Streaming requires a URL', 'error'); return; }
try {
const body = { type, name };
if (state) body.state = state;
if (url) body.url = url;
await apiCall('/activities/current', 'POST', body);
showNotification(`Set activity: ${type} ${name}`, 'success');
await activityRefreshCurrent();
} catch (e) {
showNotification('Failed to set activity: ' + e.message, 'error');
}
}
async function activityClearManual() {
try {
await apiCall('/activities/current', 'DELETE');
showNotification('Activity cleared (manual override active)', 'success');
await activityRefreshCurrent();
} catch (e) {
showNotification('Failed to clear: ' + e.message, 'error');
}
}
async function activityReleaseAuto() {
try {
await apiCall('/activities/current/auto', 'POST');
showNotification('Returned to automatic mode', 'success');
await activityRefreshCurrent();
} catch (e) {
showNotification('Failed to release override: ' + e.message, 'error');
}
}
// Show/hide URL field when streaming is selected in manual override
document.getElementById('act-manual-type').addEventListener('change', function() {
document.getElementById('act-manual-url').style.display = this.value === 'streaming' ? '' : 'none';
});
</script> </script>
</body> </body>

View File

@@ -2,14 +2,17 @@
""" """
Mood-based Discord activity status system. Mood-based Discord activity status system.
Loads activity definitions from activities.yaml and provides functions to: Activity display is driven by the autonomous engine's mood energy profiles:
- Pick a weighted-random activity for a given mood - High-energy moods (excited, bubbly) → almost always show an activity
- Update the bot's Discord presence (Listening/Playing) - Low-energy moods (sleepy, melancholy) → mostly idle, occasionally active
- Get/set activity data for the Web UI - Manual override via Web UI bypasses automatic behavior
Supports 5 activity types: listening, playing, watching, competing, streaming.
""" """
import os import os
import random import random
import time
import yaml import yaml
import discord import discord
import globals import globals
@@ -19,16 +22,59 @@ logger = get_logger('activity')
ACTIVITIES_FILE = os.path.join(os.path.dirname(os.path.dirname(__file__)), "activities.yaml") ACTIVITIES_FILE = os.path.join(os.path.dirname(os.path.dirname(__file__)), "activities.yaml")
# All valid activity types
VALID_ACTIVITY_TYPES = {"listening", "playing", "watching", "competing", "streaming"}
# ── Activity probability per mood (derived from autonomous engine energy profiles) ──
# Value = probability that the bot WILL have an activity (vs being idle).
ACTIVITY_PROBABILITY = {
# Normal moods
"asleep": 0.00,
"sleepy": 0.15,
"melancholy": 0.25,
"shy": 0.30,
"irritated": 0.40,
"neutral": 0.45,
"serious": 0.50,
"romantic": 0.55,
"curious": 0.60,
"angry": 0.60,
"flirty": 0.65,
"silly": 0.75,
"bubbly": 0.80,
"excited": 0.85,
# Evil moods
"melancholic": 0.25,
"bored": 0.35,
"contemptuous": 0.45,
"evil_neutral": 0.50,
"sarcastic": 0.55,
"jealous": 0.60,
"cunning": 0.65,
"aggressive": 0.70,
"playful_cruel": 0.70,
"manic": 0.85,
}
# ── Manual override state ──
_manual_override = False
_manual_override_until = 0.0 # Unix timestamp; 0 = no override
MANUAL_OVERRIDE_DURATION = 1800 # 30 minutes
# ── Current activity tracking ──
_current_activity = None # dict: {type, name, state, url} or None
# Cache: (data_dict, file_mtime) # Cache: (data_dict, file_mtime)
_activities_cache = None _activities_cache = None
_cache_mtime = 0.0 _cache_mtime = 0.0
# ══════════════════════════════════════════════════════════════════════════════
# YAML Loading / Saving
# ══════════════════════════════════════════════════════════════════════════════
def _load_activities(force=False): def _load_activities(force=False):
"""Load activities.yaml with file-mtime-based caching. """Load activities.yaml with file-mtime-based caching."""
Returns the full dict: {"normal": {...}, "evil": {...}}
"""
global _activities_cache, _cache_mtime global _activities_cache, _cache_mtime
try: try:
@@ -60,7 +106,6 @@ def save_activities(data: dict):
with open(ACTIVITIES_FILE, "w", encoding="utf-8") as f: with open(ACTIVITIES_FILE, "w", encoding="utf-8") as f:
yaml.dump(data, f, default_flow_style=False, allow_unicode=True, sort_keys=False) yaml.dump(data, f, default_flow_style=False, allow_unicode=True, sort_keys=False)
# Update cache immediately
_activities_cache = data _activities_cache = data
_cache_mtime = os.path.getmtime(ACTIVITIES_FILE) _cache_mtime = os.path.getmtime(ACTIVITIES_FILE)
logger.info(f"Saved activities to {ACTIVITIES_FILE}") logger.info(f"Saved activities to {ACTIVITIES_FILE}")
@@ -69,6 +114,10 @@ def save_activities(data: dict):
raise raise
# ══════════════════════════════════════════════════════════════════════════════
# CRUD for activity data (used by Web UI)
# ══════════════════════════════════════════════════════════════════════════════
def get_all_activities() -> dict: def get_all_activities() -> dict:
"""Return the full activities dict (normal + evil sections).""" """Return the full activities dict (normal + evil sections)."""
return _load_activities() return _load_activities()
@@ -83,28 +132,31 @@ def get_activities_for_mood(mood_name: str, is_evil: bool = False) -> list:
def set_activities_for_mood(mood_name: str, is_evil: bool, activities: list): def set_activities_for_mood(mood_name: str, is_evil: bool, activities: list):
"""Validate and save updated activity list for a mood. """Validate and save updated activity list for a mood.
Args: Args:
mood_name: mood key (e.g. "bubbly", "aggressive") mood_name: mood key (e.g. "bubbly", "aggressive")
is_evil: True for evil section, False for normal is_evil: True for evil section, False for normal
activities: list of dicts with keys {type, name, weight} activities: list of dicts with keys {type, name, weight, [state], [url]}
Raises: Raises:
ValueError: if validation fails ValueError: if validation fails
""" """
# Validate
valid_types = {"listening", "playing"}
for i, entry in enumerate(activities): for i, entry in enumerate(activities):
if not isinstance(entry, dict): if not isinstance(entry, dict):
raise ValueError(f"Entry {i} must be a dict, got {type(entry).__name__}") raise ValueError(f"Entry {i} must be a dict, got {type(entry).__name__}")
if entry.get("type") not in valid_types: if entry.get("type") not in VALID_ACTIVITY_TYPES:
raise ValueError(f"Entry {i} has invalid type '{entry.get('type')}', must be 'listening' or 'playing'") raise ValueError(
f"Entry {i} has invalid type '{entry.get('type')}', "
f"must be one of: {', '.join(sorted(VALID_ACTIVITY_TYPES))}"
)
if not entry.get("name") or not isinstance(entry["name"], str): if not entry.get("name") or not isinstance(entry["name"], str):
raise ValueError(f"Entry {i} must have a non-empty string 'name'") raise ValueError(f"Entry {i} must have a non-empty string 'name'")
if not isinstance(entry.get("weight", 0), int) or entry.get("weight", 0) < 1: if not isinstance(entry.get("weight", 0), int) or entry.get("weight", 0) < 1:
raise ValueError(f"Entry {i} weight must be a positive integer") raise ValueError(f"Entry {i} weight must be a positive integer")
if "state" in entry and entry["state"] is not None and not isinstance(entry["state"], str): if "state" in entry and entry["state"] is not None and not isinstance(entry["state"], str):
raise ValueError(f"Entry {i} 'state' must be a string if provided") raise ValueError(f"Entry {i} 'state' must be a string if provided")
if "url" in entry and entry["url"] is not None and not isinstance(entry["url"], str):
raise ValueError(f"Entry {i} 'url' must be a string if provided")
section = "evil" if is_evil else "normal" section = "evil" if is_evil else "normal"
data = _load_activities() data = _load_activities()
@@ -114,38 +166,157 @@ def set_activities_for_mood(mood_name: str, is_evil: bool, activities: list):
save_activities(data) save_activities(data)
# ══════════════════════════════════════════════════════════════════════════════
# Activity Selection
# ══════════════════════════════════════════════════════════════════════════════
def pick_activity_for_mood(mood_name: str, is_evil: bool = False): def pick_activity_for_mood(mood_name: str, is_evil: bool = False):
"""Pick a weighted-random activity for a mood. """Pick a weighted-random activity for a mood.
Returns: Returns:
tuple: (activity_type, name, state) e.g. ("listening", "World is Mine", "by ryo (supercell)") dict: {"type": ..., "name": ..., "state": ..., "url": ...}
state may be None if not defined. Fallback: ("listening", "Vocaloid", None) state and url may be None.
Returns None if mood has no entries.
""" """
activities = get_activities_for_mood(mood_name, is_evil) activities = get_activities_for_mood(mood_name, is_evil)
if not activities: if not activities:
logger.debug(f"No activities defined for {'evil/' if is_evil else ''}{mood_name}, using fallback") return None
return ("listening", "Vocaloid", None)
# Weighted random selection
weights = [entry.get("weight", 1) for entry in activities] weights = [entry.get("weight", 1) for entry in activities]
chosen = random.choices(activities, weights=weights, k=1)[0] chosen = random.choices(activities, weights=weights, k=1)[0]
return (chosen["type"], chosen["name"], chosen.get("state")) return {
"type": chosen["type"],
"name": chosen["name"],
"state": chosen.get("state"),
"url": chosen.get("url"),
}
async def update_bot_presence(mood_name: str, is_evil: bool = False): def should_have_activity(mood_name: str) -> bool:
"""Decide whether the bot should show an activity for this mood.
Based on mood energy: high-energy moods are more likely to be active,
low-energy moods are more likely to be idle.
"""
probability = ACTIVITY_PROBABILITY.get(mood_name, 0.45)
return random.random() < probability
# ══════════════════════════════════════════════════════════════════════════════
# Manual Override
# ══════════════════════════════════════════════════════════════════════════════
def is_manual_override_active() -> bool:
"""Check if a manual override is in effect (hasn't expired)."""
global _manual_override
if not _manual_override:
return False
if _manual_override_until > 0 and time.time() > _manual_override_until:
_manual_override = False
logger.info("Manual override expired, returning to automatic mode")
return False
return True
def set_manual_override(duration: int = MANUAL_OVERRIDE_DURATION):
"""Activate manual override for the given duration (seconds)."""
global _manual_override, _manual_override_until
_manual_override = True
_manual_override_until = time.time() + duration
logger.info(f"Manual override activated for {duration}s")
def clear_manual_override():
"""Deactivate manual override immediately."""
global _manual_override, _manual_override_until
_manual_override = False
_manual_override_until = 0.0
logger.info("Manual override cleared")
# ══════════════════════════════════════════════════════════════════════════════
# Current Activity Tracking
# ══════════════════════════════════════════════════════════════════════════════
def get_current_activity():
"""Return the current activity dict or None if idle."""
return _current_activity
def _set_current_activity(activity_dict):
"""Update the tracked current activity."""
global _current_activity
_current_activity = activity_dict
# ══════════════════════════════════════════════════════════════════════════════
# Discord Presence Updates
# ══════════════════════════════════════════════════════════════════════════════
def _build_activity(payload: dict):
"""Build a discord.Activity (or discord.Streaming) from a payload dict."""
atype = payload["type"]
name = payload["name"]
state = payload.get("state")
url = payload.get("url")
if atype == "streaming" and url:
return discord.Streaming(name=name, url=url)
type_map = {
"listening": discord.ActivityType.listening,
"playing": discord.ActivityType.playing,
"watching": discord.ActivityType.watching,
"competing": discord.ActivityType.competing,
"streaming": discord.ActivityType.streaming, # fallback without url
}
return discord.Activity(
type=type_map.get(atype, discord.ActivityType.playing),
name=name,
state=state,
)
def _activity_label(payload: dict) -> str:
"""Human-readable label for logging."""
atype = payload["type"]
name = payload["name"]
prefixes = {
"listening": "Listening to",
"playing": "Playing",
"watching": "Watching",
"competing": "Competing in",
"streaming": "Streaming",
}
label = f"{prefixes.get(atype, 'Playing')} {name}"
state = payload.get("state")
if state:
label += f" ({state})"
return label
async def update_bot_presence(mood_name: str, is_evil: bool = False, force: bool = False):
"""Update the bot's Discord presence based on the current mood. """Update the bot's Discord presence based on the current mood.
- asleep: shows idle status, no activity - asleep: idle status, no activity
- Other moods: shows "Listening to..." or "Playing..." with weighted-random pick - Manual override active: skip (unless force=True)
- Energy-based probability: may choose to be idle instead of showing an activity
- force=True bypasses both manual override and probability (used by on_ready and manual set)
Args:
mood_name: current mood key
is_evil: whether evil mode is active
force: bypass manual override and probability checks
""" """
if not globals.client or not globals.client.is_ready(): if not globals.client or not globals.client.is_ready():
logger.debug("Bot not ready, skipping presence update") logger.debug("Bot not ready, skipping presence update")
return return
try: try:
# asleep → always idle
if mood_name == "asleep": if mood_name == "asleep":
# While asleep: idle status, no activity _set_current_activity(None)
await globals.client.change_presence( await globals.client.change_presence(
status=discord.Status.idle, status=discord.Status.idle,
activity=None activity=None
@@ -153,31 +324,90 @@ async def update_bot_presence(mood_name: str, is_evil: bool = False):
logger.info("Set presence: idle (asleep)") logger.info("Set presence: idle (asleep)")
return return
activity_type, name, state = pick_activity_for_mood(mood_name, is_evil) # Check manual override (skip unless forced)
if not force and is_manual_override_active():
logger.debug("Manual override active, skipping automatic presence update")
return
if activity_type == "listening": # Energy-based probability: should we show an activity at all?
activity = discord.Activity(type=discord.ActivityType.listening, name=name, state=state) if not force and not should_have_activity(mood_name):
log_label = f"Listening to {name}" await clear_bot_presence()
else: logger.info(f"Decided to be idle (mood={'evil/' if is_evil else ''}{mood_name})")
activity = discord.Activity(type=discord.ActivityType.playing, name=name, state=state) return
log_label = f"Playing {name}"
if state: # Pick a random activity for this mood
log_label += f" ({state})" chosen = pick_activity_for_mood(mood_name, is_evil)
if not chosen:
# No activities defined for this mood → idle
await clear_bot_presence()
logger.info(f"No activities for {'evil/' if is_evil else ''}{mood_name}, staying idle")
return
activity = _build_activity(chosen)
label = _activity_label(chosen)
_set_current_activity(chosen)
await globals.client.change_presence(status=discord.Status.online, activity=activity) await globals.client.change_presence(status=discord.Status.online, activity=activity)
logger.info(f"Set presence: {log_label} (mood={'evil/' if is_evil else ''}{mood_name})") logger.info(f"Set presence: {label} (mood={'evil/' if is_evil else ''}{mood_name})")
except Exception as e: except Exception as e:
logger.error(f"Failed to update bot presence: {e}") logger.error(f"Failed to update bot presence: {e}")
async def set_activity_manual(activity_type: str, name: str, state: str = None, url: str = None):
"""Manually set the bot's activity (bypasses mood system).
Raises:
ValueError: if activity_type is invalid or streaming lacks url
RuntimeError: if bot is not ready
"""
if activity_type not in VALID_ACTIVITY_TYPES:
raise ValueError(f"Invalid type '{activity_type}', must be one of: {', '.join(sorted(VALID_ACTIVITY_TYPES))}")
if not name or not isinstance(name, str):
raise ValueError("name must be a non-empty string")
if activity_type == "streaming" and not url:
raise ValueError("streaming type requires a url")
if not globals.client or not globals.client.is_ready():
raise RuntimeError("Bot is not ready")
payload = {"type": activity_type, "name": name, "state": state, "url": url}
activity = _build_activity(payload)
label = _activity_label(payload)
_set_current_activity(payload)
set_manual_override()
await globals.client.change_presence(status=discord.Status.online, activity=activity)
logger.info(f"Set presence (manual): {label}")
async def clear_bot_presence(): async def clear_bot_presence():
"""Clear the bot's activity (set to online with no activity).""" """Clear the bot's activity (set to online with no activity)."""
if not globals.client or not globals.client.is_ready(): if not globals.client or not globals.client.is_ready():
return return
try: try:
_set_current_activity(None)
await globals.client.change_presence(status=discord.Status.online, activity=None) await globals.client.change_presence(status=discord.Status.online, activity=None)
logger.info("Cleared bot presence") logger.info("Cleared bot presence")
except Exception as e: except Exception as e:
logger.error(f"Failed to clear bot presence: {e}") logger.error(f"Failed to clear bot presence: {e}")
async def clear_activity_manual():
"""Manually clear the bot's activity and activate manual override."""
set_manual_override()
await clear_bot_presence()
logger.info("Cleared presence (manual override)")
async def release_manual_override():
"""Release manual override and immediately recalculate presence from current mood."""
clear_manual_override()
if globals.EVIL_MODE:
mood = globals.EVIL_DM_MOOD
is_evil = True
else:
mood = globals.DM_MOOD
is_evil = False
await update_bot_presence(mood, is_evil=is_evil, force=False)
logger.info(f"Released manual override, recalculated for mood={'evil/' if is_evil else ''}{mood}")