refactor: Modularize monolithic HTML control panel into organized components
This commit completes a major refactoring of the Miku control panel from a single 7,191-line monolithic HTML file to a modern modular architecture:
CHANGES:
- Extracted 872 lines of CSS into css/style.css
- Created 10 specialized JavaScript modules (4,964 lines total):
* core.js: Global state, utilities, initialization, polling system
* servers.js: Server management and mood handling
* modes.js: Evil mode, GPU selection, bipolar mode, scoreboard
* actions.js: Autonomous/manual actions, custom prompts, reactions
* image-gen.js: Image generation system
* status.js: Status display and statistics
* dm.js: DM user management and conversation analysis
* chat.js: LLM chat interface with streaming and voice calls
* memories.js: Cheshire Cat memory integration (episodic/declarative/procedural)
* profile.js: Profile picture, album gallery, activities editor
- Cleaned index.html to 1,351 lines (structure only, zero inline JS/CSS)
- Removed 12 duplicate variable declarations
- Maintained strict script load order for dependency resolution
- Added backup comment to index.html.bak for historical reference
VERIFICATION COMPLETED:
✓ All 191 functions/variables from original accounted for
✓ Cross-referenced with backup to ensure nothing lost
✓ All onclick handlers and modal systems validated
✓ No circular dependencies or broken references
✓ HTML structure integrity verified (11 tabs, all buttons/modals intact)
✓ CropperJS CDN links preserved
The refactored code is production-ready with improved maintainability and clear separation of concerns.
2026-04-29 20:56:49 +03:00
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// ============================================================================
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// Miku Control Panel — Modes Module
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// Evil Mode, GPU Selection, Bipolar Mode
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// ============================================================================
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// ===== Evil Mode Functions =====
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async function checkEvilModeStatus() {
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try {
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const result = await apiCall('/evil-mode');
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evilMode = result.evil_mode;
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updateEvilModeUI();
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if (evilMode && result.mood) {
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const moodSelect = document.getElementById('mood');
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moodSelect.value = result.mood;
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}
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} catch (error) {
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console.error('Failed to check evil mode status:', error);
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}
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}
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async function toggleEvilMode() {
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try {
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const toggleBtn = document.getElementById('evil-mode-toggle');
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toggleBtn.disabled = true;
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toggleBtn.textContent = '⏳ Switching...';
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const result = await apiCall('/evil-mode/toggle', 'POST');
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evilMode = result.evil_mode;
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updateEvilModeUI();
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if (evilMode) {
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showNotification('😈 Evil Mode enabled! Evil Miku has awakened...');
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} else {
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showNotification('🎤 Evil Mode disabled. Normal Miku is back!');
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}
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} catch (error) {
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console.error('Failed to toggle evil mode:', error);
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showNotification('Failed to toggle evil mode: ' + error.message, 'error');
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}
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}
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function updateEvilModeUI() {
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const body = document.body;
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const title = document.getElementById('panel-title');
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const toggleBtn = document.getElementById('evil-mode-toggle');
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const moodSelect = document.getElementById('mood');
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if (evilMode) {
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body.classList.add('evil-mode');
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title.textContent = 'Evil Miku Control Panel';
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toggleBtn.textContent = '😈 Evil Mode: ON';
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toggleBtn.disabled = false;
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moodSelect.innerHTML = `
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<option value="aggressive">👿 aggressive</option>
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<option value="bored">🥱 bored</option>
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<option value="contemptuous">👑 contemptuous</option>
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<option value="cunning">🐍 cunning</option>
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<option value="evil_neutral" selected>evil neutral</option>
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<option value="jealous">💚 jealous</option>
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<option value="manic">🤪 manic</option>
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<option value="melancholic">🌑 melancholic</option>
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<option value="playful_cruel">🎭 playful cruel</option>
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<option value="sarcastic">😈 sarcastic</option>
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`;
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} else {
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body.classList.remove('evil-mode');
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title.textContent = 'Miku Control Panel';
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toggleBtn.textContent = '😈 Evil Mode: OFF';
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toggleBtn.disabled = false;
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moodSelect.innerHTML = `
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<option value="angry">💢 angry</option>
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<option value="asleep">💤 asleep</option>
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<option value="bubbly">🫧 bubbly</option>
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<option value="curious">👀 curious</option>
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<option value="excited">✨ excited</option>
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<option value="flirty">🫦 flirty</option>
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<option value="irritated">😒 irritated</option>
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<option value="melancholy">🍷 melancholy</option>
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<option value="neutral" selected>neutral</option>
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<option value="romantic">💌 romantic</option>
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<option value="serious">👔 serious</option>
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<option value="shy">👉👈 shy</option>
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<option value="silly">🪿 silly</option>
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<option value="sleepy">🌙 sleepy</option>
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`;
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}
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updateBipolarToggleVisibility();
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}
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// ===== GPU Selection Management =====
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async function checkGPUStatus() {
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try {
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const data = await apiCall('/gpu-status');
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selectedGPU = data.gpu || 'nvidia';
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updateGPUUI();
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} catch (error) {
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console.error('Failed to check GPU status:', error);
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}
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}
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async function toggleGPU() {
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try {
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const toggleBtn = document.getElementById('gpu-selector-toggle');
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toggleBtn.disabled = true;
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toggleBtn.textContent = '⏳ Switching...';
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const result = await apiCall('/gpu-select', 'POST', {
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gpu: selectedGPU === 'nvidia' ? 'amd' : 'nvidia'
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});
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selectedGPU = result.gpu;
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updateGPUUI();
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const gpuName = selectedGPU === 'nvidia' ? 'NVIDIA GTX 1660' : 'AMD RX 6800';
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showNotification(`🎮 Switched to ${gpuName}!`);
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} catch (error) {
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console.error('Failed to toggle GPU:', error);
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showNotification('Failed to switch GPU: ' + error.message, 'error');
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toggleBtn.disabled = false;
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}
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}
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function updateGPUUI() {
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const toggleBtn = document.getElementById('gpu-selector-toggle');
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if (selectedGPU === 'amd') {
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toggleBtn.textContent = '🎮 GPU: AMD';
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toggleBtn.style.background = '#c91432';
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toggleBtn.style.borderColor = '#e91436';
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} else {
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toggleBtn.textContent = '🎮 GPU: NVIDIA';
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toggleBtn.style.background = '#2a5599';
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toggleBtn.style.borderColor = '#4a7bc9';
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}
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toggleBtn.disabled = false;
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}
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// ===== Bipolar Mode Management =====
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async function checkBipolarModeStatus() {
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try {
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const data = await apiCall('/bipolar-mode');
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bipolarMode = data.bipolar_mode;
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updateBipolarModeUI();
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} catch (error) {
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console.error('Failed to check bipolar mode status:', error);
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}
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}
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async function toggleBipolarMode() {
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try {
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const toggleBtn = document.getElementById('bipolar-mode-toggle');
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toggleBtn.disabled = true;
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toggleBtn.textContent = '⏳ Switching...';
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const result = await apiCall('/bipolar-mode/toggle', 'POST');
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bipolarMode = result.bipolar_mode;
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updateBipolarModeUI();
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if (bipolarMode) {
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showNotification('🔄 Bipolar Mode enabled! Both Mikus can now argue...');
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} else {
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showNotification('🔄 Bipolar Mode disabled.');
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}
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} catch (error) {
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console.error('Failed to toggle bipolar mode:', error);
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showNotification('Failed to toggle bipolar mode: ' + error.message, 'error');
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}
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}
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function updateBipolarModeUI() {
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const toggleBtn = document.getElementById('bipolar-mode-toggle');
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const bipolarSection = document.getElementById('bipolar-section');
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if (bipolarMode) {
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toggleBtn.textContent = '🔄 Bipolar: ON';
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toggleBtn.style.background = '#9932CC';
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toggleBtn.style.borderColor = '#9932CC';
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toggleBtn.disabled = false;
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if (bipolarSection) {
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bipolarSection.style.display = 'block';
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loadScoreboard();
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}
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} else {
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toggleBtn.textContent = '🔄 Bipolar: OFF';
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toggleBtn.style.background = '#333';
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toggleBtn.style.borderColor = '#666';
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toggleBtn.disabled = false;
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if (bipolarSection) {
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bipolarSection.style.display = 'none';
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}
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}
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}
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function updateBipolarToggleVisibility() {
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const bipolarToggle = document.getElementById('bipolar-mode-toggle');
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bipolarToggle.style.display = 'block';
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}
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async function triggerPersonaDialogue() {
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const messageIdInput = document.getElementById('dialogue-message-id').value.trim();
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const statusDiv = document.getElementById('dialogue-status');
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if (!messageIdInput) {
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showNotification('Please enter a message ID', 'error');
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return;
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}
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if (!/^\d+$/.test(messageIdInput)) {
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showNotification('Invalid message ID format - should be a number', 'error');
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return;
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}
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try {
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statusDiv.innerHTML = '<span style="color: #6B8EFF;">⏳ Analyzing message for dialogue trigger...</span>';
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const requestBody = {
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message_id: messageIdInput
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};
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const result = await apiCall('/bipolar-mode/trigger-dialogue', 'POST', requestBody);
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if (result.status === 'error') {
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statusDiv.innerHTML = `<span style="color: #ff4444;">❌ ${result.message}</span>`;
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showNotification(result.message, 'error');
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return;
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}
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statusDiv.innerHTML = `<span style="color: #00ff00;">✅ ${result.message}</span>`;
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showNotification(`💬 ${result.message}`);
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document.getElementById('dialogue-message-id').value = '';
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} catch (error) {
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statusDiv.innerHTML = `<span style="color: #ff4444;">❌ Failed to trigger dialogue: ${error.message}</span>`;
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showNotification(`Error: ${error.message}`, 'error');
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}
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}
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async function triggerBipolarArgument() {
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const channelIdInput = document.getElementById('bipolar-channel-id').value.trim();
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const messageIdInput = document.getElementById('bipolar-message-id').value.trim();
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const context = document.getElementById('bipolar-context').value;
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2026-04-30 12:07:28 +03:00
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const topic = document.getElementById('bipolar-topic').value.trim();
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refactor: Modularize monolithic HTML control panel into organized components
This commit completes a major refactoring of the Miku control panel from a single 7,191-line monolithic HTML file to a modern modular architecture:
CHANGES:
- Extracted 872 lines of CSS into css/style.css
- Created 10 specialized JavaScript modules (4,964 lines total):
* core.js: Global state, utilities, initialization, polling system
* servers.js: Server management and mood handling
* modes.js: Evil mode, GPU selection, bipolar mode, scoreboard
* actions.js: Autonomous/manual actions, custom prompts, reactions
* image-gen.js: Image generation system
* status.js: Status display and statistics
* dm.js: DM user management and conversation analysis
* chat.js: LLM chat interface with streaming and voice calls
* memories.js: Cheshire Cat memory integration (episodic/declarative/procedural)
* profile.js: Profile picture, album gallery, activities editor
- Cleaned index.html to 1,351 lines (structure only, zero inline JS/CSS)
- Removed 12 duplicate variable declarations
- Maintained strict script load order for dependency resolution
- Added backup comment to index.html.bak for historical reference
VERIFICATION COMPLETED:
✓ All 191 functions/variables from original accounted for
✓ Cross-referenced with backup to ensure nothing lost
✓ All onclick handlers and modal systems validated
✓ No circular dependencies or broken references
✓ HTML structure integrity verified (11 tabs, all buttons/modals intact)
✓ CropperJS CDN links preserved
The refactored code is production-ready with improved maintainability and clear separation of concerns.
2026-04-29 20:56:49 +03:00
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const statusDiv = document.getElementById('bipolar-status');
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if (!channelIdInput) {
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showNotification('Please enter a channel ID', 'error');
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return;
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}
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if (!/^\d+$/.test(channelIdInput)) {
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showNotification('Invalid channel ID format - should be a number', 'error');
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return;
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}
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if (messageIdInput && !/^\d+$/.test(messageIdInput)) {
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showNotification('Invalid message ID format - should be a number', 'error');
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return;
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}
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try {
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statusDiv.innerHTML = '<span style="color: #9932CC;">⏳ Triggering argument...</span>';
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const requestBody = {
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channel_id: channelIdInput,
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context: context
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};
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if (messageIdInput) {
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requestBody.message_id = messageIdInput;
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}
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2026-04-30 12:07:28 +03:00
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if (topic) {
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requestBody.topic = topic;
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}
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refactor: Modularize monolithic HTML control panel into organized components
This commit completes a major refactoring of the Miku control panel from a single 7,191-line monolithic HTML file to a modern modular architecture:
CHANGES:
- Extracted 872 lines of CSS into css/style.css
- Created 10 specialized JavaScript modules (4,964 lines total):
* core.js: Global state, utilities, initialization, polling system
* servers.js: Server management and mood handling
* modes.js: Evil mode, GPU selection, bipolar mode, scoreboard
* actions.js: Autonomous/manual actions, custom prompts, reactions
* image-gen.js: Image generation system
* status.js: Status display and statistics
* dm.js: DM user management and conversation analysis
* chat.js: LLM chat interface with streaming and voice calls
* memories.js: Cheshire Cat memory integration (episodic/declarative/procedural)
* profile.js: Profile picture, album gallery, activities editor
- Cleaned index.html to 1,351 lines (structure only, zero inline JS/CSS)
- Removed 12 duplicate variable declarations
- Maintained strict script load order for dependency resolution
- Added backup comment to index.html.bak for historical reference
VERIFICATION COMPLETED:
✓ All 191 functions/variables from original accounted for
✓ Cross-referenced with backup to ensure nothing lost
✓ All onclick handlers and modal systems validated
✓ No circular dependencies or broken references
✓ HTML structure integrity verified (11 tabs, all buttons/modals intact)
✓ CropperJS CDN links preserved
The refactored code is production-ready with improved maintainability and clear separation of concerns.
2026-04-29 20:56:49 +03:00
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const result = await apiCall('/bipolar-mode/trigger-argument', 'POST', requestBody);
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if (result.status === 'error') {
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statusDiv.innerHTML = `<span style="color: #ff4444;">❌ ${result.message}</span>`;
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showNotification(result.message, 'error');
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return;
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}
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statusDiv.innerHTML = `<span style="color: #00ff00;">✅ ${result.message}</span>`;
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showNotification(`⚔️ Argument triggered!`);
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document.getElementById('bipolar-context').value = '';
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2026-04-30 12:07:28 +03:00
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document.getElementById('bipolar-topic').value = '';
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refactor: Modularize monolithic HTML control panel into organized components
This commit completes a major refactoring of the Miku control panel from a single 7,191-line monolithic HTML file to a modern modular architecture:
CHANGES:
- Extracted 872 lines of CSS into css/style.css
- Created 10 specialized JavaScript modules (4,964 lines total):
* core.js: Global state, utilities, initialization, polling system
* servers.js: Server management and mood handling
* modes.js: Evil mode, GPU selection, bipolar mode, scoreboard
* actions.js: Autonomous/manual actions, custom prompts, reactions
* image-gen.js: Image generation system
* status.js: Status display and statistics
* dm.js: DM user management and conversation analysis
* chat.js: LLM chat interface with streaming and voice calls
* memories.js: Cheshire Cat memory integration (episodic/declarative/procedural)
* profile.js: Profile picture, album gallery, activities editor
- Cleaned index.html to 1,351 lines (structure only, zero inline JS/CSS)
- Removed 12 duplicate variable declarations
- Maintained strict script load order for dependency resolution
- Added backup comment to index.html.bak for historical reference
VERIFICATION COMPLETED:
✓ All 191 functions/variables from original accounted for
✓ Cross-referenced with backup to ensure nothing lost
✓ All onclick handlers and modal systems validated
✓ No circular dependencies or broken references
✓ HTML structure integrity verified (11 tabs, all buttons/modals intact)
✓ CropperJS CDN links preserved
The refactored code is production-ready with improved maintainability and clear separation of concerns.
2026-04-29 20:56:49 +03:00
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document.getElementById('bipolar-message-id').value = '';
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loadActiveArguments();
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loadScoreboard();
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} catch (error) {
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statusDiv.innerHTML = `<span style="color: #ff4444;">❌ ${error.message}</span>`;
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showNotification('Failed to trigger argument: ' + error.message, 'error');
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}
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}
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async function loadScoreboard() {
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const scoreboardContent = document.getElementById('scoreboard-content');
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try {
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const result = await apiCall('/bipolar-mode/scoreboard', 'GET');
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if (result.status === 'error') {
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scoreboardContent.innerHTML = `<p style="color: #ff4444;">Failed to load scoreboard</p>`;
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return;
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}
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const { scoreboard } = result;
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const total = scoreboard.total_arguments;
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if (total === 0) {
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scoreboardContent.innerHTML = `<p style="color: #888;">No arguments have been judged yet.</p>`;
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return;
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}
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const mikuPct = total > 0 ? ((scoreboard.miku_wins / total) * 100).toFixed(1) : 0;
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const evilPct = total > 0 ? ((scoreboard.evil_wins / total) * 100).toFixed(1) : 0;
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let html = `
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<div style="display: flex; justify-content: space-between; margin-bottom: 0.8rem;">
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<div style="text-align: center; flex: 1;">
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<div style="color: #86cecb; font-size: 1.2rem; font-weight: bold;">${scoreboard.miku_wins}</div>
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<div style="color: #888; font-size: 0.85rem;">Hatsune Miku</div>
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<div style="color: #999; font-size: 0.75rem;">${mikuPct}%</div>
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</div>
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<div style="align-self: center; color: #666; font-size: 1.2rem;">vs</div>
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<div style="text-align: center; flex: 1;">
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<div style="color: #D60004; font-size: 1.2rem; font-weight: bold;">${scoreboard.evil_wins}</div>
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<div style="color: #888; font-size: 0.85rem;">Evil Miku</div>
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<div style="color: #999; font-size: 0.75rem;">${evilPct}%</div>
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</div>
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</div>
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<div style="text-align: center; color: #aaa; font-size: 0.85rem; border-top: 1px solid #333; padding-top: 0.5rem;">
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Total Arguments: ${total}
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</div>
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`;
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if (scoreboard.history && scoreboard.history.length > 0) {
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html += `<div style="margin-top: 0.8rem; padding-top: 0.8rem; border-top: 1px solid #333;">
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<div style="color: #888; font-size: 0.8rem; margin-bottom: 0.3rem;">Recent Results:</div>`;
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scoreboard.history.reverse().forEach(entry => {
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const winnerName = entry.winner === 'evil' ? 'Evil Miku' : 'Hatsune Miku';
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const winnerColor = entry.winner === 'evil' ? '#D60004' : '#86cecb';
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const date = new Date(entry.timestamp).toLocaleString();
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html += `<div style="font-size: 0.75rem; color: #666; margin-bottom: 0.2rem;">
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<span style="color: ${winnerColor};">🏆 ${winnerName}</span> (${entry.exchanges} exchanges) - ${date}
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</div>`;
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});
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html += `</div>`;
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}
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scoreboardContent.innerHTML = html;
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} catch (error) {
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scoreboardContent.innerHTML = `<p style="color: #ff4444;">Error loading scoreboard</p>`;
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console.error('Scoreboard error:', error);
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}
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}
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async function loadActiveArguments() {
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try {
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const data = await apiCall('/bipolar-mode/arguments');
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const container = document.getElementById('active-arguments');
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const list = document.getElementById('active-arguments-list');
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if (Object.keys(data.active_arguments).length > 0) {
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container.style.display = 'block';
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list.innerHTML = '';
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for (const [channelId, argData] of Object.entries(data.active_arguments)) {
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const div = document.createElement('div');
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div.style.background = '#2a2a3e';
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div.style.padding = '0.5rem';
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div.style.marginBottom = '0.5rem';
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div.style.borderRadius = '4px';
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div.innerHTML = `
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<strong>#${argData.channel_name}</strong><br>
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<small>Exchanges: ${argData.exchange_count} | Speaker: ${argData.current_speaker}</small>
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`;
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list.appendChild(div);
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}
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} else {
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container.style.display = 'none';
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}
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} catch (error) {
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console.error('Failed to load active arguments:', error);
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}
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}
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