/** * Selection state of the asset picker's multi-select mode (#602), as plain * functions so it can be tested without rendering the picker. * * The selection is an ordered list: the order you click in is the order the * photos land in (hero list, photo grid), so a Set would lose information. */ export interface SelectionRules { /** Assets the caller already uses; they cannot be picked again. */ disabled?: ReadonlySet; /** Most assets the caller can take; undefined means no limit. */ max?: number; } /** * The selection after toggling `id`: removed when present, appended when not, * unchanged when it is disabled or the limit is reached. With `max: 1` a new * pick replaces the old one, which is how a single slot should feel. */ export function toggleSelection( selected: readonly string[], id: string, rules: SelectionRules = {}, ): string[] { if (selected.includes(id)) return selected.filter((s) => s !== id); if (rules.disabled?.has(id)) return [...selected]; if (rules.max === 1) return [id]; if (rules.max !== undefined && selected.length >= rules.max) return [...selected]; return [...selected, id]; } /** Whether another asset can still be added without deselecting one first. */ export function canSelectMore(selected: readonly string[], max?: number): boolean { return max === undefined || max === 1 || selected.length < max; } /** Client-side filter for lists the server returns whole (an album's assets). */ export function matchesQuery(asset: { originalFileName: string }, query: string): boolean { const q = query.trim().toLowerCase(); return q === '' || asset.originalFileName.toLowerCase().includes(q); }