43 lines
1.6 KiB
TypeScript
43 lines
1.6 KiB
TypeScript
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/**
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* Selection state of the asset picker's multi-select mode (#602), as plain
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* functions so it can be tested without rendering the picker.
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*
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* The selection is an ordered list: the order you click in is the order the
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* photos land in (hero list, photo grid), so a Set would lose information.
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*/
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export interface SelectionRules {
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/** Assets the caller already uses; they cannot be picked again. */
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disabled?: ReadonlySet<string>;
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/** Most assets the caller can take; undefined means no limit. */
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max?: number;
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}
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/**
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* The selection after toggling `id`: removed when present, appended when not,
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* unchanged when it is disabled or the limit is reached. With `max: 1` a new
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* pick replaces the old one, which is how a single slot should feel.
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*/
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export function toggleSelection(
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selected: readonly string[],
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id: string,
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rules: SelectionRules = {},
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): string[] {
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if (selected.includes(id)) return selected.filter((s) => s !== id);
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if (rules.disabled?.has(id)) return [...selected];
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if (rules.max === 1) return [id];
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if (rules.max !== undefined && selected.length >= rules.max) return [...selected];
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return [...selected, id];
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}
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/** Whether another asset can still be added without deselecting one first. */
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export function canSelectMore(selected: readonly string[], max?: number): boolean {
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return max === undefined || max === 1 || selected.length < max;
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}
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/** Client-side filter for lists the server returns whole (an album's assets). */
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export function matchesQuery(asset: { originalFileName: string }, query: string): boolean {
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const q = query.trim().toLowerCase();
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return q === '' || asset.originalFileName.toLowerCase().includes(q);
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}
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